Search found 529 matches

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by Marty McFly
07 Sep 2020, 16:56
Forum: Effects
Topic: [GTA SA] Volumetric Cloud
Replies: 5
Views: 12778

Re: [GTA SA] Volumetric Cloud

Very nice!
I noticed something in the projection math seems to be wrong, in the video from 0:18 onwards, the clouds move strangely relative to the palms on the ground.
by Marty McFly
27 Apr 2020, 09:43
Forum: Download
Topic: TES Skyrim 0.419
Replies: 63
Views: 10887

Re: TES Skyrim 0.419

What if you decouple UI from game rendering? You could maybe support super resolution directly - people have to restart game in order to change resolution or use third party software to resize the window. Would be cool to do this within the ENB window.
by Marty McFly
17 Jul 2019, 22:51
Forum: Download
Topic: TES Skyrim SE 0.390
Replies: 121
Views: 23678

Re: TES Skyrim SE 0.390

Yes of course. I draw albedo and have access to normal map, colors and can ignore transparent objects, basically no need to fake any data to make physically correct gi in screen space with some more accumulated around it from past frames. But this is all just theory which works okay for depth witho...
by Marty McFly
15 Jun 2019, 00:30
Forum: NVidia
Topic: Nvidia RTX (Ray-Tracing) in ENB?
Replies: 27
Views: 21931

Re: Nvidia RTX (Ray-Tracing) in ENB?

Marty, call your stuff whatever you want, but just mention it's like SSR but changed to sample AO/GI and that's it! If you already did that, then that's already a good start :) But do not follow what other companies say, it's marketing fluff, you're alone. You're a single dev, if you say BS, people...
by Marty McFly
11 Jun 2019, 22:09
Forum: Download
Topic: TES Skyrim SE 0.383
Replies: 118
Views: 16710

Re: TES Skyrim SE 0.383

Can you add a fade out for caustics on shoreline? Or blur them in a way. Since caustics are focused refracted light, the light rays directly below the surface haven't been affected strongly enough, just like light directly in front of a lens.
by Marty McFly
07 Jun 2019, 21:19
Forum: NVidia
Topic: Nvidia RTX (Ray-Tracing) in ENB?
Replies: 27
Views: 21931

Re: Nvidia RTX (Ray-Tracing) in ENB?

You really suck up to everyone, right? You sent me this a week ago: https://abload.de/img/unbenannth6kfu.png @Boris: that's a pic the guy sent me, does that give you any clues? I don't see any pattern distribution that would produce image #2 from #1 except a spiral sampling centered on the light som...
by Marty McFly
04 Jun 2019, 09:12
Forum: NVidia
Topic: Nvidia RTX (Ray-Tracing) in ENB?
Replies: 27
Views: 21931

Re: Nvidia RTX (Ray-Tracing) in ENB?

I did compare the noise levels in Unity, using per pixel normals, because I was curious how the AO would perform on them since you mentioned this earlier. Ray tracing in any game is possible, Peter Georgievsky did it on GTASA. True RT, with BVH traversal and so on. I remember the last time you were ...
by Marty McFly
03 Jun 2019, 17:04
Forum: NVidia
Topic: Nvidia RTX (Ray-Tracing) in ENB?
Replies: 27
Views: 21931

Re: Nvidia RTX (Ray-Tracing) in ENB?

LucidAPs Funny. ENBSeries So Unigine lied then, calling their implementation "Screen-Space Ray-Traced Global Illumination"? Well, I'm only as smart as the input I have. But let me tell you something Mr. Professional: I'm a 20-something years old student, learning all this as a hobby. You'...
by Marty McFly
08 Jan 2019, 21:14
Forum: Download
Topic: TES Skyrim SE 0.370
Replies: 120
Views: 23438

Re: TES Skyrim SE 0.370

ENBSeries wrote:I didnt forget to update
Yes you did but apparently didn't think it was possible.
Everyone, add

float4 SunDirection;
Texture2D TextureNormal;

to prepass file and it'll work.
by Marty McFly
13 Oct 2018, 12:24
Forum: Download
Topic: GTA 5 0.351
Replies: 195
Views: 28837

Re: GTA 5 0.351

It was just enough to say "no, i didn't use your ideas or code in ReShade". Why to make things so much complicated, i do not know. .. Where do your blend modes appear in my AO? I couldn't use yours because they depend on albedo, ambient light level and so on. Check ReShade forums, I had a...