Search found 97 matches
- Author
- Message
- 01 Jul 2013, 04:07
- Forum: Download
- Topic: TES Skyrim 0.186
- Replies: 78
- Views: 13962
Re: TES Skyrim 0.186
I can try supersampling with optimized algorithms to reduce performance loss. This please!!! :D :D :D I've been wanting supersampling through enb with the newer versions for ages. I have always forced supersampling using hardware AA in older versions, but was afraid to ask (I tried downsampling and...
- 25 Jun 2013, 15:15
- Forum: Download
- Topic: TES Oblivion 0.181
- Replies: 127
- Views: 62120
Re: TES Oblivion 0.181
Take your time, real life has been busy lately so these quick test runs are about all I can manage time wise anyhow
~Cheers
~Cheers
- 25 Jun 2013, 14:54
- Forum: Download
- Topic: TES Skyrim 0.182
- Replies: 92
- Views: 17358
Re: TES Skyrim 0.182
valks666 TAA is not differ on crt or lcd displays, the old test version was, but this one computed on single image and output is the same always, this effect is not the inertial blending between frames for eyes, it's math. Guess I won't be buying that CRT then :lol: BTW I love how TAA looks when no...
- 25 Jun 2013, 09:50
- Forum: Download
- Topic: TES Skyrim 0.182
- Replies: 92
- Views: 17358
Re: TES Skyrim 0.182
evok99 TAA ghosting is too high, i don't have so huge. And why black bars still buggy, don't know also. Are you sure their alpha set to 0 and all other image is 1? @Boris I have a theory about why you have less visible ghosting with TAA than pretty much every one else; I read an article recently ca...
- 25 Jun 2013, 09:18
- Forum: Download
- Topic: TES Oblivion 0.180
- Replies: 10
- Views: 3990
Re: TES Oblivion 0.180
OkENBSeries wrote:Hmm, you guys strange, what offence could this be? I'm pessimistic person, but not an asshole, stop those sorries, it's just how i'm speaking.
~Cheers
- 25 Jun 2013, 09:12
- Forum: Download
- Topic: TES Oblivion 0.181
- Replies: 127
- Views: 62120
Re: TES Oblivion 0.181
Did some more testing and found some (a couple are bugs I reported in earlier versions). Running the steam version with all the DLC active but no other mods with default Ultra settings and the required changes made (AA Off, HDR On, Actor Self Shadowing On, no other changes). Video driver settings ar...
- 24 Jun 2013, 13:41
- Forum: Download
- Topic: TES Oblivion 0.180
- Replies: 10
- Views: 3990
Re: TES Oblivion 0.180
Guess I have my answer then, CRT is black where LCD is grey (but should be black), didn't mean any offense just checking I understood what you were saying
- 24 Jun 2013, 08:58
- Forum: Download
- Topic: TES Oblivion 0.180
- Replies: 10
- Views: 3990
Re: TES Oblivion 0.180
Is that a more accurate rendering of brightness and contrast than modern LCDs or less?ENBSeries wrote:On crt display black image viewed in full screen looks like display is not working at all even with maxed brightness and contrast.
- 24 Jun 2013, 08:56
- Forum: Download
- Topic: TES Oblivion 0.181
- Replies: 127
- Views: 62120
Re: TES Oblivion 0.181
Did a short run switching effects on and off and changing variables in the GUI around to see what affect they have and so far the only really obvious bug is the ShadowBlurring one that I posted before which makes the characters shadow brighter indoors (detailed shadow lightens the shadow a bit but o...
- 24 Jun 2013, 04:41
- Forum: Download
- Topic: TES Oblivion 0.181
- Replies: 127
- Views: 62120
Re: TES Oblivion 0.181
Sweet a new binary already!
I'll get on this in a few hours when I finish some RL work I have to do
~Cheers
I'll get on this in a few hours when I finish some RL work I have to do
~Cheers