Search found 13 matches
- Author
- Message
Re: Fallout 4
Hi everyone! Nice to see some of these newer screenshots making use of the ENB lens effects (or so it seems at least :P)! In other news... Is the ENB depth of field focal point not quite following your cursor correctly? This video demonstrates a simple change to your enbdepthoffield.fx file that fi...
- 17 Nov 2015, 21:03
- Forum: Download
- Topic: Fallout 4 0.283 ENBoost
- Replies: 288
- Views: 120157
Re: Fallout 4 0.283 ENBoost
spanian77 : I was about to post the same thing, after many CTD (or just game self-exit, as there's no crashlog nor event in the event log), I finally found that forcing SLI brought those crashes, now the game is smoother even when it's going from 60 to 45 fps (I have a GSync screen, and with AFR2 i...
- 14 Nov 2015, 04:30
- Forum: Download
- Topic: Fallout 4 0.282 ENBoost
- Replies: 127
- Views: 44641
Re: Fallout 4 0.282 ENBoost
Hi,
With version 0.282 the game crashes every 10 to 20 minutes mostly while editing settlements if ApplyStabilityPatch is set to true.
If it's set to false the game is much more stable (no crashes in more than 2 hours of gameplay and crafting).
This happens to me and a friend.
With version 0.282 the game crashes every 10 to 20 minutes mostly while editing settlements if ApplyStabilityPatch is set to true.
If it's set to false the game is much more stable (no crashes in more than 2 hours of gameplay and crafting).
This happens to me and a friend.
- 03 Apr 2013, 13:21
- Forum: Download
- Topic: TES Skyrim 0.157
- Replies: 82
- Views: 25465
Re: TES Skyrim 0.157
Thank you Boris, with this version I can now use the Bilateral Shadow filter with SLI and the default Skyrim SLI profile (the best one so far).
Now I don't get huge frame drops in interiors when there is no shadow to filter
Now I don't get huge frame drops in interiors when there is no shadow to filter
- 07 Mar 2013, 14:51
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 58531
Re: TES Skyrim 0.155
Oh I did not expect that after your messages hereENBSeries wrote:Miguel
Okay, i did the code to disable my filtering if shadow not rendered.
Thanks a lot, can't wait for next update now
- 07 Mar 2013, 08:37
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 58531
Re: TES Skyrim 0.155
Miguel SLI is a hack and nobody guarantee it work, so stop pointing on my code, it's annoying. Use different configuration/profile of SLI, that's all you can do. I was not pointing your code, just saying that as another "hack", it could be possible to avoid this performance problem by tem...
- 06 Mar 2013, 18:34
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 58531
Re: TES Skyrim 0.155
Miguel SLI/Crossfire users must find solutions themselves. Change sli config or disable it. Ok so I ran a test without SLI : - first the game does not run anymore at 60 FPS (with SLI both cards ar used between 80 and 100% when ENB is enabled). - second, I don't get the FPS and CPU/GPU drop when the...
- 06 Mar 2013, 12:45
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 58531
Re: TES Skyrim 0.155
Ok I tried with iBlurDeferredShadowMask set to 1, shadows are sharper, in interior, when there is no dynamic shadows, I still get huge FPS drop, low CPU and low GPU usage. If I use my torch with dynamic shadows, FPS and CPU/GPU usage are all going up, as usual. Changing the shadow quality (and reloa...
- 06 Mar 2013, 08:58
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 58531
Re: TES Skyrim 0.155
Bilateral shadow filter is the best filtering method possible and it's not directly affect bluriness of shadow (except of too much passes). iBlurDeferredShadowMask MUST be 1 and this mean that shadow after computation as screen image is blurred twice, with bilateral filter i replace such blurring w...
- 05 Mar 2013, 15:14
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 58531
Re: TES Skyrim 0.155
PS: Just a thought, does this mean all shadow effects trigger properly including the filter set to true when parallax is disabled? Since we get a drop with the filter on:> I don't think so, when I get the FPS drop and parallax bug, I also get less CPU and GPU usage, as if there was some limiter or ...