Search found 40 matches

  • Author
  • Message
by Baduk
11 Nov 2013, 18:38
Forum: Download
Topic: TES Skyrim 0.234
Replies: 63
Views: 19692

Re: TES Skyrim 0.234

Hi It looks good on your shadows, looking forward to it also. The thanks for the help on displacement map i can render at lower res than the normal and see what that does. Anyway, It sounds like i take your hard work for granted and its enormous work u put on enb. I did not mean to make u feel that ...
by Baduk
11 Nov 2013, 14:17
Forum: Download
Topic: TES Skyrim 0.234
Replies: 63
Views: 19692

Re: TES Skyrim 0.234

I have really only noticed alot of the performance hit is from the displacement. maybe if i make the water map smaller it improves performance? is it possible to split the normalmap and heightmap into a separate file? U said that u cant do stuff with the decals, is it possible to replace the decal w...
by Baduk
10 Nov 2013, 07:08
Forum: Download
Topic: TES Skyrim 0.234
Replies: 63
Views: 19692

Re: TES Skyrim 0.234

http://i.imgur.com/uYLNWfX.jpg Hi, Have no problem here. using the river water version i made few days ago. but didnt get around to updating to new enb version either yet. If it is esp related, i am using pure waters mod but just replaced the textures for it. http://i.imgur.com/wezNF5q.jpg I went o...
by Baduk
07 Nov 2013, 12:03
Forum: Download
Topic: TES Skyrim 0.233
Replies: 159
Views: 47136

Re: TES Skyrim 0.233

The peaks of ur waves gots to have the noise on em cause it make the sun specular really good.

but will make the dispersion really small and fast so i guess on most of the water on valleys and most of the water u want em smooth i am thinking.
by Baduk
07 Nov 2013, 11:25
Forum: ENBSeries
Topic: TES Skyrim
Replies: 22356
Views: 6365229

Re: TES Skyrim

http://i.imgur.com/9tmFUDh.jpg http://i.imgur.com/ug1Q8xr.jpg?1 Hi, i made some waters trying differnt stuff and its pretty fun but this one is real good on rivers cause its got noise on it and looks like it goes real fast. but u cant really see on screenshot. http://www.mediafire.com/?5kcv0ndruk2d...
by Baduk
06 Nov 2013, 06:21
Forum: Download
Topic: TES Skyrim 0.233
Replies: 159
Views: 47136

Re: TES Skyrim 0.233

I didnt double check and make sure but i dont think pure waters is affecting the texture on that eastmarch travertine pools.

cause i replaced those ones and it looks same.
by Baduk
06 Nov 2013, 00:42
Forum: Download
Topic: TES Skyrim 0.233
Replies: 159
Views: 47136

Re: TES Skyrim 0.233

http://i.imgur.com/U82VqAC.jpg http://i.imgur.com/sM9TRFW.jpg Hi. I decided to try to make own water texture for this version u got and this is test version. Its got the displacement turned on all the way on the pics. I have a couple of tiling bugs on it that u can see sometimes. I think i know how...
by Baduk
27 Oct 2013, 17:42
Forum: Download
Topic: TES Skyrim 0.231
Replies: 93
Views: 36544

Re: TES Skyrim 0.231

Hi! I updated my drivers and did this went around lots. its looking great for me. didnt find any problems or anything. I did come back to skyriming recently with jumping from version 0155 to 0229 which was a huge improvement that left me speechless. @verdence is it me or does ur char has compression...
by Baduk
27 Oct 2013, 13:37
Forum: Download
Topic: Skyrim particle patch for ENB
Replies: 2064
Views: 5146178

Re: Skyrim particle patch for ENB

Hi! Excuse my further sidetracking push, but anyway. I did recently revert my _sk maps from the one i made to black ones with the new sss features from enbseries. But since I hear that u are using em i am now thinking that i should give experiment with different color levels, u just cant get any col...
by Baduk
26 Oct 2013, 10:50
Forum: Download
Topic: Skyrim particle patch for ENB
Replies: 2064
Views: 5146178

Re: Skyrim particle patch for ENB

Hi!, It is great work on ur particle patch and im enjoying it. @mindflux and drumber On object space normalmaps for children i support this project. ok got em working on the children didnt make the spec map for it tho so this doesnt have spec map on it as i deleted the alpha channel. Dunno if u can ...