Search found 37 matches
- Author
- Message
- 19 Dec 2018, 00:05
- Forum: Other
- Topic: Question about "Sky Banding"
- Replies: 1
- Views: 816
Question about "Sky Banding"
By sky banding I mean the LDR artifact of seeing horizonal bands as you pan from ground level up to top of the sky gradient. I understand that banding of the sky can be minimized by tweaking the top, middle and horizon intensity and curve values, but is there a "directional algorithm" whic...
- 10 Dec 2018, 02:47
- Forum: Effects
- Topic: [DX9 and DX11] Reforged Bloom
- Replies: 12
- Views: 50334
Re: [DX9 and DX11] Reforged Bloom
I haven't posted here since 2012. Recently reinstalled SLE to see how I could make it look with new hardware.
Anyway, I just wanted to acknowledge your great work here; kudos.
Anyway, I just wanted to acknowledge your great work here; kudos.
- 09 May 2012, 21:03
- Forum: Download
- Topic: TES Skyrim 0.109 BETA
- Replies: 259
- Views: 101363
Re: TES Skyrim 0.109 BETA
As this thread will be dead soon with the upcoming 110, i'm going to go ahead and feed our little troll. Cataxu, whom I will further refer to as kid: Look kid, you're like that little brat driving his dad's late-model BMW through the McDonald's drive-thru, the lady at the pick-up window mistakenly ...
- 27 Apr 2012, 17:49
- Forum: Bugs
- Topic: Skyrim Patch 1.5.26 Official Release Grass Problem
- Replies: 30
- Views: 22408
Re: Skyrim Patch 1.5.26 Official Release Grass Problem
ive seen some discussion on nexus forums of how bethesda is very aware of shader related shadow problems and is actively working that for the next patch, but i cant determine if said shader issues are related to both the "big blotchy shadow issue" (which i dont have) and the "laughabl...
- 27 Apr 2012, 17:47
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6644692
Re: TES Skyrim
afaik, you need to run 102 if you are partial to HD6 enbeffect.fx parameters, or at least the one that includes brightness adjustment. personally, using 108 would require a whole new learning curve on parameter optimization and i cant handle that emotionally. lol.
- 24 Apr 2012, 19:19
- Forum: Bugs
- Topic: Weird graphical glitches with Skyrim (v1.5, 0.108 TrueHDR)
- Replies: 5
- Views: 3751
Re: Weird graphical glitches with Skyrim (v1.5, 0.108 TrueHD
This is game bug, after last two patches it even add more bugs with my patch, developers are freaks . All you can try is to install new videodrivers or get another videocard (nvidia better) and then to use vanilla game or version 0.108. Boris, I'm pretty sure you are my favorite person on the plane...
- 17 Apr 2012, 15:04
- Forum: Bugs
- Topic: [HELP] Very dark mountain clouds
- Replies: 10
- Views: 11493
Re: [HELP] Very dark mountain clouds
UPDATE: I no longer think this is a bug. At least on my system, it was operator error, lol. Previously I had these parameters... Fog Intensity Night: 1.0 Fog Intensity Curve: 1.0 Volumetric Fog Intensity Night: 0.8 Volumentric Fog Curve Night: 1.2 Both the v fog parameters, when changed, reduce the ...
- 16 Apr 2012, 20:08
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6644692
Re: TES Skyrim
Highlights of my recent high color vanilla-esque shots... http://67.205.124.70/c/3/b5eae309-ec92-49bc-abd3-cd43b80a35ae.jpg http://67.205.124.70/c/3/cac75ffe-da9d-4e01-860a-a2c123f331d7.jpg http://67.205.124.70/c/3/68c72fb6-7587-45cd-88a1-ca8a46b28bd5.jpg http://67.205.124.70/c/3/feb64213-1068-4f13-...
- 15 Apr 2012, 01:16
- Forum: Presets
- Topic: Sharpshooters Extreme Graphics Vision ENB
- Replies: 1
- Views: 11490
Re: Sharpshooters Extreme Graphics Vision ENB
You linked "Ukranian Money in Skyrim" mod on nexus.
Lol.
The correct link is http://skyrim.nexusmods.com/downloads/file.php?id=15105
Lol.
The correct link is http://skyrim.nexusmods.com/downloads/file.php?id=15105
- 13 Apr 2012, 20:15
- Forum: Bugs
- Topic: [HELP] Very dark mountain clouds
- Replies: 10
- Views: 11493
Re: [HELP] Very dark mountain clouds
Try version 0.103, i don't remember what fixed in it, but something with fog and clouds i sure (also sure that some of bugs of such where not fixed, i was busy with bugthesda patch problems). Yes, thanks. I may do that. Or I may just take the Bugthesda / M$oft approach and just say its not a bug, i...