Search found 61 matches
- Author
- Message
- 27 May 2017, 10:41
- Forum: Performance
- Topic: Skyrim Special Edition Low FPS
- Replies: 5
- Views: 8350
Re: Skyrim Special Edition Low FPS
For reference, I solved my bad FPS by going Fullscreen instead of borderless windowed, which I thought it was inifluential at first.
- 24 Dec 2016, 12:17
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228717
Re: [Skyrim SE] Advanced Depth of Field
Added some modified port of MXAO. And yes, you can use it in conjunction with the DoF, no more ENB DOF + ReShade AO artifacts, here AO is rendered before DoF and integrates perfectly. It's also very lightweight and you can use it without DoF. However it doesn't have all the fancy stuff Boris' AO go...
- 23 Dec 2016, 11:15
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 651119
Re: TES Skyrim SE
I think it's the AO, deinterleaved rendering and no proper separable blur creates artifacts like those. See the GTA V AO, it has similiar looking effect. https://scontent-ams3-1.xx.fbcdn.net/v/t1.0-9/11082556_849248841779737_2973889297791997115_n.jpg?oh=14fa644c4f5154b03b982f8a3cfe8aea&oe=58E66...
- 20 Dec 2016, 09:27
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 651119
Re: TES Skyrim SE
Very interesting... so that's how they improved part of the performance on SE. After all it couldn't be magic.Ewi wrote:that is normal. So the new shadows are rendered.
- 19 Dec 2016, 18:44
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 651119
Re: TES Skyrim SE
https://s30.postimg.org/o38kfu9zh/Screen_Shot124test.png (Open the image to full resolution) As you can see on the image, in the red box, there are some white strips, vertical and horizontal, mostly seen on the shadows (apparently). It looks like linen, woven, interlaced. Does anyone knows with it'...
- 02 Dec 2016, 19:24
- Forum: Effects
- Topic: LumaSharpen for SkyrimSE ENB
- Replies: 3
- Views: 7448
Re: LumaSharpen for SkyrimSE ENB
Sure, no problem, it's free to use, include and extend itOyama wrote:Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?
- 02 Dec 2016, 11:59
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 651119
Re: TES Skyrim SE
Isn't the water a tad too aliased? The overall image looks great though! Especially the tree contrast and the reflection on the water
On the DOF, I think it's too strong. It would work be better on close-up screenshot rather than panoramic ones.
On the DOF, I think it's too strong. It would work be better on close-up screenshot rather than panoramic ones.
- 01 Dec 2016, 23:17
- Forum: Effects
- Topic: LumaSharpen for SkyrimSE ENB
- Replies: 3
- Views: 7448
LumaSharpen for SkyrimSE ENB
Hi everyone, This is my first attempt to work with shaders code-wise, I've always just tweaked enbseries inis :P I've ported the LumaSharpen code from ReShade 3.0 to Skyrim SE ENB 0.310, but since it's the first time, I cannot guarantee on the 100% functionality :roll: You can find LumaSharpen in en...
- 01 Mar 2015, 17:48
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6485707
Re: TES Skyrim
May you help me, I have a problem, how can i eliminate this "gap" in Skyrim fog weather? Between the area that surround the playe rand the fog, it feels like moving in a bubble that's around the player, which eliminate the fog, it's really annoying D: for reference i'm using the latest Pol...
- 23 Oct 2014, 16:51
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6485707
Re: TES Skyrim
klotim
Yes, unbelivable, that's what I was waiting for years xD
Hey, how run your GTX 980 on exterior? Is capable of supporting a smooth gameplay with thoes high textures and ENB?
Yes, unbelivable, that's what I was waiting for years xD
Hey, how run your GTX 980 on exterior? Is capable of supporting a smooth gameplay with thoes high textures and ENB?