Search found 330 matches
- Author
- Message
- 07 Apr 2023, 23:09
- Forum: Bugs
- Topic: Skyrim Transparent Object Bug
- Replies: 30
- Views: 8929
Re: Skyrim Transparent Object Bug
Thanks Anubis for fixing the game vanilla normal map texture, and it looks great. My mod did not have a modified icicle_n.dds file, so it was using the game vanilla bugged normal map texture. I'll upload your file to my mod page as a patch download.
- 11 Nov 2020, 01:32
- Forum: Download
- Topic: TES Skyrim SE 0.448
- Replies: 78
- Views: 32607
Re: TES Skyrim SE 0.448
The interior reflection is more reflective when the PowerInterior value is at the lowest value.
https://i.imgur.com/5SNmZBp.gif
https://i.imgur.com/5SNmZBp.gif
- 13 Jul 2020, 20:20
- Forum: Download
- Topic: TES Skyrim SE 0.435
- Replies: 66
- Views: 17206
Re: TES Skyrim SE 0.435
The NormalMappingShadows is SAVE and APPLY feature. I do see it is showing the shadow correctly where ENB is putting shadow where SSE incorrectly bounced the light without it. Only lost 1 fps 43fps vs 42fps in Solitude. Thanks Boris for making yet another nice feature making a 10yr old game visually...
- 11 May 2020, 01:34
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 14409
Re: TES Skyrim SE 0.421
Doh! Silly me. The EnableSeparateInteriorParameters was false on my end.
- 10 May 2020, 23:51
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 14409
Re: TES Skyrim SE 0.421
The SSSbrightness controlled both outdoor and interior, and SSBrightnessInterior does nothing on my OrganicENB SE preset. I just downloaded it, and the d3d11.dll file has the May 10, 9:27 pm modified date.
- 04 May 2020, 18:13
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 14409
Re: TES Skyrim SE 0.421
I fixed my character's eyes by putting 0.99999 alpha on the eye mesh. The Starsight Eyes mod will fix all eye types in-game.
- 03 May 2020, 19:43
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 14409
Re: TES Skyrim SE 0.421
Hi Boris.
The DetailedShadow appears to be ignoring the mesh "Cast_Shadows" and "Recieve_Shadows" settings.
I removed those from the face mesh hair and eyes, but ENB still cast shadows.
The DetailedShadow appears to be ignoring the mesh "Cast_Shadows" and "Recieve_Shadows" settings.
I removed those from the face mesh hair and eyes, but ENB still cast shadows.
- 31 Mar 2020, 23:24
- Forum: Download
- Topic: TES Skyrim SE 0.415
- Replies: 230
- Views: 20699
Re: TES Skyrim SE 0.415
When I have a local light on (lantern) while viewing a NPC, I see the reflection behind the character. When no NPC, no reflection. This screen capture shows the reflection around the NPC as I panned the camera. EDIT: Any light will show the reflection around the character behind NPC. https://i.imgur...
- 31 Mar 2020, 00:00
- Forum: Download
- Topic: TES Skyrim SE 0.415
- Replies: 230
- Views: 20699
Re: TES Skyrim SE 0.415
My OrganicENB SE was configured to show the ENB rain effect mildly, but the effect is definitly adds more realism. I usually use a light like window light or the candlelight magic to see the effect to noticeable level. I notice the reflection appears to be more accurate with the rain effect. This gi...
- 30 Mar 2020, 01:12
- Forum: Download
- Topic: TES Skyrim SE 0.415
- Replies: 230
- Views: 20699
Re: TES Skyrim SE 0.415
For my OrganicSE preset, setting the FresnelCurve=1.0 and BodyFresnelCurve=1.0 with ReflectionAmountxxx=1.0 and BodyReflectionAmountxxx=0.7 worked. https://staticdelivery.nexusmods.com/mods/1704/images/2876/2876-1585535688-782221240.gif EDIT: BodyReflection during daytime 0.7 made the body covered w...