Search found 51 matches
- Author
- Message
- 18 May 2019, 08:30
- Forum: Download
- Topic: TES Skyrim SE 0.380
- Replies: 58
- Views: 9985
Re: TES Skyrim SE 0.380
Would replacing water meshes with more subdivided meshes (higher poly) help in tessellation?
- 16 Feb 2019, 16:11
- Forum: Download
- Topic: TES Skyrim SE 0.372
- Replies: 168
- Views: 32918
Re: TES Skyrim SE 0.372
Hi Boris, what's the possibility of adding lights for objects with glowmaps? I know we can edit objects to cast light with added particle systems but this is just an idea that came to my head.
- 09 Feb 2019, 23:35
- Forum: Download
- Topic: TES Skyrim SE 0.371
- Replies: 75
- Views: 18005
Re: TES Skyrim SE 0.371
Hi Boris, is there any difference between how particles emit light in the LE and SSE versions? I was able to change light colours in LE by modifying vertex colours of a mesh, and setting the emissive to a light grey, but I can't get the same result in SSE. SSE ENB light is only influenced by the emi...
- 09 Feb 2019, 14:07
- Forum: Effects
- Topic: Knowledgebase - Skyrim particles & ENB
- Replies: 16
- Views: 16691
Re: Knowledgebase - Skyrim particles & ENB
I read your post about ENB lights not working with refractive meshes, but I have a couple of nifs with refraction, and they cast light. I'm not using the particle method though, just a mesh with soft effect + emissive colours. Idk whether that's a factor.
- 05 Feb 2019, 02:12
- Forum: Effects
- Topic: Knowledgebase - Skyrim particles & ENB
- Replies: 16
- Views: 16691
Re: Knowledgebase - Skyrim particles & ENB
Oh cool, thanks. Odd that it doesn't work in movement, I see no reason why it shouldn't. And yeah attaching it via hit effect seems like the way to go, but instead of directly modifiying base spells we can check for whenever the target is hit by a fire spell (Event OnMagicEffectApply) and add a cust...
- 04 Feb 2019, 02:03
- Forum: Effects
- Topic: Knowledgebase - Skyrim particles & ENB
- Replies: 16
- Views: 16691
Re: Knowledgebase - Skyrim particles & ENB
I'll be providing enb light supported runes and the normal kind, so users can pick and choose, but yeah there might be too much light if one were to use the hand fx and runes together. I don't suppose you have an option for that in your fmod? Also, what are your enb settings? I've been adjusting the...
- 04 Feb 2019, 01:29
- Forum: Effects
- Topic: Knowledgebase - Skyrim particles & ENB
- Replies: 16
- Views: 16691
Re: Knowledgebase - Skyrim particles & ENB
Yup I meant the colour controllers in the nicontrollermanager. I'm powerofthree on nexus and I've been adding particle lights to my strange runes mod via the mesh method, and a couple of runes change colour so I synced both colour controllers together. I fade out the lights by scaling down the mesh,...
- 04 Feb 2019, 00:51
- Forum: Effects
- Topic: Knowledgebase - Skyrim particles & ENB
- Replies: 16
- Views: 16691
Re: Knowledgebase - Skyrim particles & ENB
I've managed to get enb particle lights to change colour via animation, by attaching a colorcontroller to the mesh. Looks quite nice, but it requires vertex colors to be on (doesn't matter which colour it is on)
- 15 Dec 2018, 17:22
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5273466
Re: Skyrim particle patch for ENB
How does ENB detect particles? Can't seem to get ENB to detect my fx mesh. It's a double sided nif with additive blending (source : source alpha, dest: one), and glow is controlled by emissive colour.
- 11 Dec 2018, 10:34
- Forum: Download
- Topic: TES Skyrim 0.361
- Replies: 35
- Views: 10263
Re: TES Skyrim 0.361
So there's no limit to how many particles can cast shadows in an area? If I have 100 braziers in a cell, would they all cast shadows?