Search found 16 matches

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by arsil
24 Aug 2013, 15:02
Forum: Effects
Topic: New optimized DOF code for K-ENB Extensive & Kountervibe
Replies: 17
Views: 12725

Re: New optimized DOF code for K-ENB Extensive & Kountervibe

--JawZ-- wrote:I was wondering if it would be ok by you if I upload a somewhat extended GUI version of this with my new beginner preset?
Sorry for late response.... Been busy at work :(
Do with my code whatever you want.
by arsil
10 Aug 2013, 16:37
Forum: Effects
Topic: New optimized DOF code for K-ENB Extensive & Kountervibe
Replies: 17
Views: 12725

Re: New optimized DOF code for K-ENB Extensive & Kountervibe

Never said anything about a crash :?: Yeah... I was having a phone call about some software crash at my work and this obviously affected my understanding :lol: As long as DOF doesnt get pixellated ill stick to quality 1. Need all the FPS i can get since im playing the game with it, not just taking ...
by arsil
10 Aug 2013, 14:12
Forum: Effects
Topic: New optimized DOF code for K-ENB Extensive & Kountervibe
Replies: 17
Views: 12725

Re: New optimized DOF code for K-ENB Extensive & Kountervibe

Been playing Dragonborn with this for a good 2 days, using static DOF and quality 1. You should up quality to 2 at least:) Thanks for testing! No problems to report, the rendering time is usually around 0.0020 seconds. coc DLC2ThirskMeadHallExterior01 Can't help. My modification along with the whol...
by arsil
08 Aug 2013, 16:30
Forum: Effects
Topic: New optimized DOF code for K-ENB Extensive & Kountervibe
Replies: 17
Views: 12725

Re: New optimized DOF code for K-ENB Extensive & Kountervibe

It takes a bit of more time than I thought to actually try this :P But will do so now and include a bit of info on this in the Guide I'm putting together, yet again. You could try reaching him over at the nexus until such time that you can PM him here, though now he is off taking car off of persona...
by arsil
06 Aug 2013, 19:27
Forum: Effects
Topic: New optimized DOF code for K-ENB Extensive & Kountervibe
Replies: 17
Views: 12725

Re: New optimized DOF code for K-ENB Extensive & Kountervibe

JawZ
Thanks! Looking forward to receiving your feedback
Normally I would PM Oyama, but I can't due to my user level on this forum

Samurai_Smartie
Sorry, can't help you. I am not an expert on various ENB presets. I can only guess, that "enbeffectprepass.fx" is pretty interchangeable.
by arsil
03 Aug 2013, 14:29
Forum: Effects
Topic: New optimized DOF code for K-ENB Extensive & Kountervibe
Replies: 17
Views: 12725

New optimized DOF code for K-ENB Extensive & Kountervibe

For testing. New DOF code for K ENB Extensive & Kountervibe ENB Extensive (0.195 or higher). Highly optimized. Should be almost pixel-perfect with the original shaders (but much faster). My mini-changelog for K ENB Extensive DOF code: - Exposed MaxDepthOfFieldQuality parameter to GUI - DOF quali...
by arsil
31 Jul 2013, 16:43
Forum: Download
Topic: TES Skyrim 0.198
Replies: 146
Views: 36433

Re: TES Skyrim 0.198

how in the fuck do you think i'll remove stuttering at cells loading huh? If game want to load 500 Mb of textures and meshes, how in the heck i'll accelerate this????? Well.... For textures it is possible to build a low-res proxy repository and when a new texture is requested a low-res proxy could ...
by arsil
29 Jul 2013, 18:51
Forum: Download
Topic: TES Skyrim 0.197
Replies: 36
Views: 10629

Re: TES Skyrim 0.197

Once again modified K ENB Extensive DOF code. Having deja vu:) Annotations works. EAdaptiveQualityFactor works. Thanks Boris. My mini-changelog for K ENB Extensive DOF code: - Exposed MaxDepthOfFieldQuality parameter to GUI - DOF quality can be decreased by EAdaptiveQualityFactor - DOF quality depen...
by arsil
29 Jul 2013, 16:16
Forum: Download
Topic: TES Skyrim 0.196
Replies: 25
Views: 12575

Re: TES Skyrim 0.196

Annotations works fine. I modified K ENB Extensive DOF code and exposed MaxDepthOfFieldQuality parameter. Now it is possible to change DOF quality via GUI. If I have an access to the shader constant which says how far is the current FPS from DesiredFPS, I can change DOF on the fly. Of course current...
by arsil
28 Jul 2013, 18:38
Forum: Download
Topic: TES Skyrim 0.195
Replies: 78
Views: 26141

Re: TES Skyrim 0.195

Oyama I modified your enbeffectprepass.fx a bit. Now the number of taps taken in DOF code depends on discRadius variable. It uses dynamic branching, so if almost all pixels are in focus you get huge speed gain. I know, that for your glorious screenshots it is not necessary, but that kind of code ca...