Search found 372 matches
- Author
- Message
Re: Fallout 4
I should really avoid myself from installing this game it seems now that it has ENB... ><
- 09 Mar 2015, 22:02
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 254058
Re: TES Skyrim 0.266
I think better not bother Boris with this and try with default skyrim.ini / skyrimprefs.ini using only normal ENB download (not custom preset) and see if you can reproduce the error. That first. If that is error free then issue on your end. Very likely problem is on user end because technically can'...
- 07 Mar 2015, 18:54
- Forum: Other
- Topic: Need help with ENB settings
- Replies: 2
- Views: 1308
Re: Need help with ENB settings
remove bloom and adaptation using the game's own engine. MUCH easier. I think there are even mods that do just that
http://www.nexusmods.com/skyrim/mods/31593/
http://www.nexusmods.com/skyrim/mods/31593/
- 05 Mar 2015, 22:10
- Forum: Effects
- Topic: enbbloom.fx for SKYRIM ENB 254+
- Replies: 21
- Views: 25311
Re: enbbloom.fx for SKYRIM ENB 254+
Updated file to latest build Changes; -Changed the way textures are scaled inside to file, now only compressing size on first pass of Prepass and using texture resolution for everything else -Changed how Gaussian offsets are being applied to give smoother result -Texture filtering in PostPass to ups...
- 05 Mar 2015, 16:47
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 254058
Re: TES Skyrim 0.266
Thanks for separating the reflections. PS. Short and very stupid question. I got plenty of those. ScreenSize.z contains ScreenScaleY ... what exactly is this? Height/Width or Width/Height? I see some references that ScreenScaleY used to output 1.333 for 1920x1080 displays - true? And if so, how do y...
- 02 Mar 2015, 16:31
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6482028
Re: TES Skyrim
sonnhy
Use ENB Mist effect to create dense fog, not increase Fog settings under environment. This hard cutoff between fog and no fog you get because you're increasing Fog intensity and vanilla game fog has a start and end point. Go use a binary that has ENB Mist.
Use ENB Mist effect to create dense fog, not increase Fog settings under environment. This hard cutoff between fog and no fog you get because you're increasing Fog intensity and vanilla game fog has a start and end point. Go use a binary that has ENB Mist.
- 02 Mar 2015, 07:49
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 254058
Re: TES Skyrim 0.266
I see, thanks. Need to adjust a few things :)... opinions seem to differ a lot between tex2d amd tex2dlod. One resource says to avoid tex2d, other says the same for tex2dlod. I'm by no means an expert in hlsl, and I don't know what happens after code is compiled. So can't really judge if should use ...
- 01 Mar 2015, 21:34
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 254058
Re: TES Skyrim 0.266
I'll try and explain with code.. This is bicubic filter that I try and implement on bloom textures in enbbloom.fx PostPass float4 bloom = 0; float2 texSize = 64; texSize.y *= ScreenSize.z; float2 invtexSize = 1/texSize.xy; float2 pd_coord = IN.txcoord0.xy * texSize.xy; float2 texCenter = floor( pd_c...
- 01 Mar 2015, 18:50
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 254058
Re: TES Skyrim 0.266
Boris, didn't imply that, was just question so I know how to calculate texel center if source is 32x32 and target is 512x512 for example.
- 01 Mar 2015, 15:23
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 254058
Re: TES Skyrim 0.266
Jawz; Sure I can contribute a thing or two Boris; Question regarding _s3 bloom texture in enbeffect.fx; is this texture already on screen resolution or still on 512px? Same for all the textures in enbbloom.fx in postpass... are those upscaled to 512px already or source texture is smaller resolution ...