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- Author
- Message
- 07 Jan 2020, 22:50
- Forum: Download
- Topic: TES Skyrim 0.400
- Replies: 45
- Views: 13399
Re: TES Skyrim 0.400
Hi there Boris, was going to see if it there is a possibility for adding a "new/old" feature into Skyrim LE. Rendertargets? For all shaders, not just effect.txt, I need to have access to rendertargets earlier on than what effect.txt allows. For instance SMAA and FXAA implementation and &qu...
- 06 Jun 2019, 03:34
- Forum: Download
- Topic: Fallout 4 0.384
- Replies: 47
- Views: 14240
Re: Fallout 4 0.384
Boris Ok then I have to send you a file without any of the DLC's in use. I could reproduce the visuals on my end again. I also tried the ENBSeries version 0.355, but the beviour is the same as the latest 0.384 version. I will come back once I have a save file that only rely's on Fallout4.esm and PI...
- 05 Jun 2019, 14:46
- Forum: Download
- Topic: Fallout 4 0.384
- Replies: 47
- Views: 14240
Re: Fallout 4 0.384
Boris Hi there, did you try without .ini files? If it had a problem loading the saves I mean. Also you could tro to fix that issue, by going inside the Fallout4.ini, search for "SLocalSavePath=". And either leave it empty or with just "Saves". http://enbdev.com/enbseries/forum/v...
- 06 Jan 2019, 14:57
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 19518
Re: Fallout 4 0.355
Ok here are the files then; https://drive.google.com/open?id=1ZRboGvcL6gKb2oEiEEvYKI_6LsP8WIzO It includes the following files; enbseries.ini - With exaggerated values between Exterior Day and Interior Day PILGRIM2.esm - Edits done in this mod allows the detection issue to be seen. Only Fallout4.esm...
- 06 Jan 2019, 01:47
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 19518
Re: Fallout 4 0.355
Ok fair enough, but I can supply a save with instructions on how to reproduce the effect?
- 05 Jan 2019, 21:16
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 19518
Re: Fallout 4 0.355
Hi there Boris, I've been going back to modding Fallout 4 again. And I noticed this issue, that Adyss presented here , it's a very annoying bug. And I don't see how reverting back to the 0.307 algorithm would hurt. Can it be done for testing purposes at least, to see if it actually is visually more ...
- 02 Jan 2019, 12:06
- Forum: Effects
- Topic: [DX9 and DX11] Darken Distance
- Replies: 8
- Views: 12327
Re: [DX9 and DX11] Darken Distance
You're welcome Guzio
- 01 Jan 2019, 08:32
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6483478
Re: TES Skyrim
I've been tinkering with som effects again as well as MSL. One effect was more aligned to the photographers of this site, and users of ENBSeries. 4 Color Backgrounds, allows the end user to adjust the color of each corner of the screen and have it as a 2D gradient. https://farm5.staticflickr.com/486...
- 01 Jan 2019, 04:44
- Forum: Effects
- Topic: [DX9 and DX11] Darken Distance
- Replies: 8
- Views: 12327
[DX9 and DX11] Darken Distance
This was done by request from jake_S. It allows a darkening effect, that visually behaves similar to fog. But is not dependent on anything in-game. You can alter the amount of darkening, or even brighten the distance up a bit. It is also possible to determine where the effect should start from, righ...
- 29 Dec 2018, 23:16
- Forum: Download
- Topic: TES Skyrim SE 0.368
- Replies: 109
- Views: 29200
Re: TES Skyrim SE 0.368
StrayHALO_MAN
If you disable Cloud Shadows, does it go away?
If you disable Cloud Shadows, does it go away?