Search found 5 matches

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  • Message
by edwyn
10 Aug 2013, 03:03
Forum: Download
Topic: TES Skyrim 0.200
Replies: 255
Views: 81688

Re: TES Skyrim 0.200

By the way Boris, what does " hardware antialiasing detected, some effects will be disabled " mean ? I usually don't run ENB with Skyrim AA, but i just want to know what it disables and why. Thanks. Hardware AA hasn't been supported since v0.119 since the newer effects don't work with it....
by edwyn
09 Aug 2013, 23:10
Forum: Download
Topic: TES Skyrim 0.200
Replies: 255
Views: 81688

Re: TES Skyrim 0.200

@Boris I really like the first idea. I'd rather wait a bit than risk corrupting data. If you have already been working/testing both, of course options to enable/disable either method would be great to try to fix it if one method doesn't work for someone but the other does. I really appreciate how mu...
by edwyn
09 Aug 2013, 03:03
Forum: Download
Topic: TES Skyrim 0.200
Replies: 255
Views: 81688

Re: TES Skyrim 0.200

With the newest .dll, a lot of the problems I was having with the last version (likely the enbhost not working on my end) seem quite better. Before, I was having to load ReservedMemorySize to around 256 just to get certain saves in certain locations (like Falkreith or Riverwood) to load at all, at ...
by edwyn
09 Aug 2013, 02:47
Forum: Download
Topic: TES Skyrim 0.200
Replies: 255
Views: 81688

Re: TES Skyrim 0.200

Testing with stables settings, ugrids=5, uExterior Cell Buffer=42.. I've been just as stable as ever, I think even a bit better performance. With ugrids=7.... Everyone says to use uGrids=x, uExterior Cell Buffer=(x+1)*(x+1). I don't know where the formula was officially stated, but the guide at gef...
by edwyn
08 Aug 2013, 03:44
Forum: Download
Topic: TES Skyrim 0.200
Replies: 255
Views: 81688

Re: TES Skyrim 0.200

The game runs great and I can load any area quickly, with no issues of running close to memory cap or anything. The only problem I have is that some saves won't load when opening the game from desktop. The game loads up the correct amount of memory that should be used for that save (same as when it ...