Search found 16 matches
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- 27 Feb 2014, 14:29
- Forum: Effects
- Topic: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
- Replies: 22
- Views: 12971
Re: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
Thanks again Prod, your help is appreciated - however I'm having a "low mood" day today and not exactly brimming with motivation and confidence, so I'll have a look at all this later. I'll update this thread if / when I carry on with this...
- 27 Feb 2014, 12:22
- Forum: Effects
- Topic: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
- Replies: 22
- Views: 12971
Re: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
Nexus banned you? How lame... afaik you always helped a lot of people... o well. Yeah, the Nexus staff had / have a lot to learn about treating people right. In some degree of fairness, I also asked to have my account terminated due to being too angry with some idiots on the forums, but ultimately ...
- 27 Feb 2014, 10:13
- Forum: Effects
- Topic: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
- Replies: 22
- Views: 12971
Re: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
Hey Prod80 - good to hear from you again. Has been a while since my Nexus banning / leaving (: Thank you for the code, and I'll look into how to implement it but at a glance I wouldn't know where exactly to place it within the enbeffect.fx. I'll study your file from your ENB (was easy to find as in ...
- 25 Feb 2014, 21:40
- Forum: Effects
- Topic: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
- Replies: 22
- Views: 12971
Re: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
@ ZeroKing: Thank you for your reply, but even "transforming the math" sounds considerably beyond my knowledge and skill level (I'm always open to learning, but I'm equally aware of "biting off more than I can chew"). I've just now had a quick look at the enbeffect.fx files from ...
- 25 Feb 2014, 19:47
- Forum: Effects
- Topic: "Filmic Tone mapping" HDR possible in (Skyrim) ENB?
- Replies: 22
- Views: 12971
"Filmic Tone mapping" HDR possible in (Skyrim) ENB?
Hi guys, Been doing some HDR technique research recently and came across an interesting "Uncharted 2" dev technical analysis... http://www.cg.tuwien.ac.at/~ginko/Hable_John_Uncharted2_HDRLighting.pdf ...which then put me onto finding the code(s) for different HDR techniques, including the ...
- 22 Aug 2013, 13:17
- Forum: Effects
- Topic: ENB bloom disabled when using "game colour correction"
- Replies: 13
- Views: 9971
Re: ENB bloom disabled when using "game colour correction"
To clarify my internal lighting mod setup, here's what I use (listed in load order)... RLO: Major City Interiors RLO: Major City Exteriors RLO: Minor Cities and Town Interiors RLO: Dungeons RLO: Dawnguard Interiors ELE Spell and Torch Lighting ELE Light Bulbs Custom .esp which resets all Imagespaces...
- 21 Aug 2013, 23:12
- Forum: Effects
- Topic: ENB bloom disabled when using "game colour correction"
- Replies: 13
- Views: 9971
Re: ENB bloom disabled when using "game colour correction"
My two previous pics are washed out my end too! Although I like a slightly desaturated look, those pics are a result of a new enbeffect.fx setup (made yesterday) and using the .esp for internal screen setting resets, plus another .esp for alternative fogging routines (old file not adapted to the ENB...
- 21 Aug 2013, 18:32
- Forum: Effects
- Topic: ENB bloom disabled when using "game colour correction"
- Replies: 13
- Views: 9971
Re: ENB bloom disabled when using "game colour correction"
Plus, forgot to say...
I made a test area including various shapes and objects using various tones - great for lighting testing!
I made a test area including various shapes and objects using various tones - great for lighting testing!
- 21 Aug 2013, 18:21
- Forum: Effects
- Topic: ENB bloom disabled when using "game colour correction"
- Replies: 13
- Views: 9971
Re: ENB bloom disabled when using "game colour correction"
Thanks again! Based on your statement of ENB weathers, I think I'll not use this feature due to Bethesda bugs - it's a great shame as it's a great feature, but I want to avoid bugs at all costs. Guess I'll carry on using ENB to determine saturations and intensities, then move these settings into int...
- 21 Aug 2013, 15:51
- Forum: Effects
- Topic: ENB bloom disabled when using "game colour correction"
- Replies: 13
- Views: 9971
Re: ENB bloom disabled when using "game colour correction"
Thanks again for the info and links! I'm currently using standard enbbloom.fx, now with adjust enbeffect.fx code as you mentioned earlier - now changed onto "smooth" version with some compensatory lighting tweaks. The bloom contrast feature looks interesting, but will look at that once I'v...