Search found 316 matches
- Author
- Message
- 02 Dec 2020, 10:50
- Forum: Download
- Topic: Fallout 4 0.428
- Replies: 26
- Views: 20332
Re: Fallout 4 0.428
Ahh, right. That's strange then. The CK for FO4 is just called "CreationKit.exe". Guess I'll have to cope with renaming the .dll files for now then. Thanks anyhow.
- 02 Dec 2020, 07:33
- Forum: Download
- Topic: Fallout 4 0.428
- Replies: 26
- Views: 20332
Re: Fallout 4 0.428
Getting sucked back into Fallout 4 after a few years, and there's a slight issue with my preset and the Creation Kit. Causes the program to hang on start up.
Any chance of adding an IgnoreCK=true setting? Like IgnoreGeck for Fallout New Vegas' ENB.
Any chance of adding an IgnoreCK=true setting? Like IgnoreGeck for Fallout New Vegas' ENB.
- 07 Sep 2020, 21:12
- Forum: Download
- Topic: TES Skyrim SE 0.440
- Replies: 20
- Views: 7517
Re: TES Skyrim SE 0.440
I know about it, but that's game side "optimization" and someone have to do skse mod for that. Fixing it from my side it bad by performance hit. Trust Bethesda to mess up yet again, eh. I remember there being a shadow update time ini setting, might be able to fake it well enough with that.
- 07 Sep 2020, 20:37
- Forum: Download
- Topic: TES Skyrim SE 0.440
- Replies: 20
- Views: 7517
Re: TES Skyrim SE 0.440
There's a rather annoying bug with vanilla Skyrim. When the camera is stationary, shadows will not move smoothly, and instead stutter as the shadow angle changes over time. If you move your character about, or even just slowly pan your mouse, the shadows will move smoothly until you stop moving the ...
- 29 May 2020, 11:09
- Forum: Performance
- Topic: Poor performance with 5700 XT and Skyrim Special Edition
- Replies: 12
- Views: 5889
Re: Poor performance with 5700 XT and Skyrim Special Edition
If on an AMD card, always set Texture Filtering Quality in Radeon Settings to "Performance". There's no quality difference, but a significant performance uplift.
- 13 Mar 2020, 22:56
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.405
- Replies: 47
- Views: 9969
Re: Fallout 3 / New Vegas 0.405
Now that I think about it, I remember you telling me that years ago. It's been a wee while. There is a way to change the Alpha Test Threshold values for meshes, which reduces the AO present on transparent meshes. I used a conservative value for the hairs in-game, and reduced the visual artifacting f...
- 12 Mar 2020, 23:14
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.405
- Replies: 47
- Views: 9969
Re: Fallout 3 / New Vegas 0.405
Just a couple long-standing bugs to report. This is with an AMD Vega 56, and have seen these bugs even on my older GPU, the HD 7850. Mister Handy & Mister Gutsy NPCs have a heat distortion effect around their legs. With ENB disabled, it looks fine. With ENB enabled, it ignores the depth buffer a...
- 29 Aug 2019, 01:11
- Forum: General
- Topic: Draw Call Performance, OpenCL Batching & Shader Questions
- Replies: 26
- Views: 15505
Re: Draw Call Performance, OpenCL Batching & Shader Question
I found something really interesting. There's a project that has a wrapper for Direct3D 9 to translate it into Vulkan, and it is bringing significant performance boosts despite being in very early stages. There's a video of a user getting an additional 50fps in Guild Wars 2 when using it: https://ww...
- 12 Aug 2019, 18:24
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.322
- Replies: 96
- Views: 22493
Re: Fallout 3 / New Vegas 0.322
It's specific to video drivers, gpu and game all together. Set max prerendered frames to lower value in driver or set waitbusyrender=true, should help. Btw, mod do not care about windowed or full screen modes, they are processed the same way. Aye it seems to look that way. And you're right, as OneT...
- 12 Aug 2019, 11:24
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.322
- Replies: 96
- Views: 22493
Re: Fallout 3 / New Vegas 0.322
Got around to reinstalling Windows 7, doing a completely fresh install with no bloatware, in the hopes that whatever was messing with ENB would be gone. Unfortunately, that's not the case. There is one change, though: I don't get the memory spikes when I have EnableUnsafeMemoryHacks=true and Disable...