Search found 56 matches
- Author
- Message
- 03 Feb 2019, 16:36
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 19553
Re: Fallout 4 0.355
Hi All. Having an issue with ENB. On game launch, I get instant CTD as shaders begin to compile. I don't believe it's game related (removed all mods) and I haven't changed any software on my PC lately. The odd thing is, if I delete ENBseries.ini and launch the game, it starts and runs fine. I can mo...
- 13 Jan 2018, 19:49
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.322
- Replies: 96
- Views: 25541
Re: Fallout 3 / New Vegas 0.322
No problem, best of luck!
- 13 Jan 2018, 18:22
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.322
- Replies: 96
- Views: 25541
Re: Fallout 3 / New Vegas 0.322
Would it be possible to add in a brightness filter that could have various settings based on time of day? It seems the whole time of day framework is already implemented. The reason I'm asking is because I'm having difficulty balancing my personal preset - I can get both night and day to look good b...
- 06 Jan 2018, 06:08
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.322
- Replies: 96
- Views: 25541
Re: Fallout 3 / New Vegas 0.322
Hi, I'm having an issue with my ENB setup. ENB is not properly detecting whether I'm in an interior or exterior - when I'm in the wastes only the interior ENB settings are applied. How does interior/exterior detection work, and how can I fix this? As far as I know in Fallout 4 the interiors are flag...
- 20 May 2016, 09:25
- Forum: Download
- Topic: Fallout 4 0.307
- Replies: 128
- Views: 36731
Re: Fallout 4 0.307
Do you guys disable the game's AO when using ENB's? Or use both? ENB AO looks way better but gives me a big performance hit.
- 12 Dec 2015, 19:52
- Forum: Download
- Topic: Fallout 4 0.288
- Replies: 154
- Views: 38278
Re: Fallout 4 0.288
To chime in on the AA discussion, I use ingame TAA and ReShade SMAA. SMAA helps a tad but the TAA works pretty well - however it causes hardcore flickering for me that is incredibly distracting. FXAA is cancer and I refuse to use it. I also run a relatively high dpi monitor (117 dpi) and without TAA...
- 12 Dec 2015, 03:42
- Forum: Download
- Topic: Fallout 4 0.288
- Replies: 154
- Views: 38278
Re: Fallout 4 0.288
Boris,
Do you have plans to implement antialiasing similar to other Fallouts/Skyrim? I ask because while the ingame TAA works well it introduces that god awful flickering and forcing SMAA via ReShade does not get rid of the jaggies. Thanks.
Do you have plans to implement antialiasing similar to other Fallouts/Skyrim? I ask because while the ingame TAA works well it introduces that god awful flickering and forcing SMAA via ReShade does not get rid of the jaggies. Thanks.
- 10 Dec 2015, 19:34
- Forum: Download
- Topic: Fallout 4 0.288
- Replies: 154
- Views: 38278
Re: Fallout 4 0.288
Wow Boris, you're really cranking out the graphics effects now! Great work, we all appreciate it.
- 26 Nov 2015, 09:34
- Forum: Download
- Topic: Fallout 4 0.283 ENBoost
- Replies: 288
- Views: 123522
Re: Fallout 4 0.283 ENBoost
http://www.nexusmods.com/fallout4/mods/2139/? I'm sure nobody here is surprised this type of mod appeared again. Regardless, I thought it was important enough to leave you guys a headsup. I imagine it will pretty much become a requirement to any future ENB preset. Was made with Snip. Completely uns...
- 26 Nov 2015, 07:31
- Forum: Download
- Topic: Fallout 4 0.283 ENBoost
- Replies: 288
- Views: 123522
Re: Fallout 4 0.283 ENBoost
http://www.nexusmods.com/fallout4/mods/2139/? I'm sure nobody here is surprised this type of mod appeared again. Regardless, I thought it was important enough to leave you guys a headsup. I imagine it will pretty much become a requirement to any future ENB preset. Was made with Snip. Completely uns...