Search found 29 matches
- Author
- Message
- 02 Sep 2013, 17:17
- Forum: Download
- Topic: ENBoost Fallout 3 / New Vegas 0.203
- Replies: 64
- Views: 20667
Re: ENBoost Fallout 3 / New Vegas 0.203
In short, i'm in depression, don't know what to do and what the reason to fight without future, so to kill time i don't have much choice and working on mod. Welcome in the club, but how can you say you got no future while being able to program like not many are able to? Shouldn't that be good for s...
- 02 Sep 2013, 10:31
- Forum: Download
- Topic: TES Skyrim 0.213
- Replies: 119
- Views: 31538
Re: TES Skyrim 0.213
Hi JawZ, I actually do use a modest sharpen filter in my effect.txt. The thing is, I have it balanced perfectly to the vanilla game. It would be really cool though to have a way to check if TemporalAA was on, and have a SEPARATE sharpen filter apply if so, with a setting that could be adjusted in-g...
- 31 Aug 2013, 23:10
- Forum: Download
- Topic: TES Skyrim 0.213
- Replies: 119
- Views: 31538
Re: TES Skyrim 0.213
Can you please go more into detail about what you mean by that?ENBSeries wrote:Multimonitor setup with several videocards not work, because each videocard require copy of d3d resources.
Does that actually disagree with what I said in my last post?
- 31 Aug 2013, 22:53
- Forum: Download
- Topic: TES Skyrim 0.213
- Replies: 119
- Views: 31538
Re: TES Skyrim 0.213
Boris (or anybody for that matter that is aware), what issues with ENB are possible due to a multi-monitor system (as you mention in a previous post)? I realize that VRAM will clearly have less available to Skyrim but is there anything else that I should be on the lookout for? I have been running t...
- 31 Aug 2013, 18:40
- Forum: Download
- Topic: TES Skyrim 0.213
- Replies: 119
- Views: 31538
Re: TES Skyrim 0.213
And i don't want sli, twice more noise and no place for sound card, just said that i can't do anything to sli users and this also cover all of other kind issues, multimonitor for example. Don't wanna leave this stay this way is as it not correct that way... - Noise doesn't double by addind a card o...
- 31 Aug 2013, 10:36
- Forum: Download
- Topic: TES Skyrim 0.213
- Replies: 119
- Views: 31538
Re: TES Skyrim 0.213
Okay, buy for me SLI cards, motherboard, ram, cpu and i'll make TAA compatible with sli. I checked that myself, I thought before it wouldn't be a SLI Problem, but actually it is: SingleGPU: Temporal AA Disabled: Stable 40 FPS (GPU Load ~100%) Temporal AA Enabled: Stable 45 FPS (GPU Load ~100%) SLI:...
- 31 Aug 2013, 02:02
- Forum: Download
- Topic: TES Skyrim 0.213
- Replies: 119
- Views: 31538
Re: TES Skyrim 0.213
Just made a quick check and wasn't able to notice any downsides of 0.213, seems to work very good and stable. Then took a look at TAA, my FPS went down from 60 to around 30, but the AntiAliasing-Effect was very awesome (first time I saw TAA in action). It would be awesome if this could be tweaked to...
- 30 Aug 2013, 22:43
- Forum: Download
- Topic: TES Skyrim 0.212
- Replies: 151
- Views: 38542
Re: TES Skyrim 0.212
Just a quick tip I found out for optimizing my FPS Stuttering (when in Fullscreen), giving me constantly 60 FPS. I set DisablePreloadToVRAM=true while having Skyrim on an very fast SSD. While having it on false I often noticed stuttering as my VRAM ran at 99/100% all the time, which made me think th...
- 30 Aug 2013, 20:44
- Forum: Download
- Topic: TES Skyrim 0.212
- Replies: 151
- Views: 38542
Re: TES Skyrim 0.212
Hey guys, I have 3 questions: 1. How well does SLI scale in Skyrim? 2. How well does ENB work in SLI? 3. How well does the memory reducing feature work in SLI? Thanks. :D 1. Very well, nearly 180% I would guess 2. Can't say it would work worse than without SLI, seems to work very well in my experie...
- 30 Aug 2013, 19:35
- Forum: Download
- Topic: TES Skyrim 0.212
- Replies: 151
- Views: 38542
Re: TES Skyrim 0.212
You guys don't understand simple things i talking about. Probably because of your horrible english grammar? :P (Sorry, could not resist, please please don't use the ban hammer..) Game is currently running fine for me in borderless window mode, even with a completely filled vram. I just still have t...