Search found 119 matches
- Author
- Message
- 05 Feb 2014, 00:57
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6355308
Re: TES Skyrim
THE ELDER SCROLLS ONLINE Beta Test Hey guys. Been a while since I've posted, too busy lately. I just received an email today about the upcoming ESO beta test. Looks like it's a high volume server test, and they want as many people as they can get testing. Apparently, if you want to get a key for the...
- 11 Jan 2014, 06:53
- Forum: Download
- Topic: TES Skyrim 0.245
- Replies: 278
- Views: 62945
Re: TES Skyrim 0.245
Regarding the supersampling or SSAO...I am not sure I understand that. With SizeScale previously, it was possible to set it to a larger size than the screen...was that not effectively supersampling? How is the new supersampling different?
- 07 Jan 2014, 03:06
- Forum: Download
- Topic: TES Skyrim 0.244
- Replies: 99
- Views: 21897
Re: TES Skyrim 0.244
kaffeekranz Okay, these are proper result, ssao/ssil work twice faster. Oyama Noise decreased a little for more or less planar areas, because new code using adaptive level of detail, but not a big difference. I'll try to optimize a little more, but this is not that optimization we spoke about, don'...
- 01 Jan 2014, 06:20
- Forum: Download
- Topic: TES Skyrim 0.243
- Replies: 195
- Views: 52734
Re: TES Skyrim 0.243
Ah, I understand. Well, I don't suspect I'll ever want to render anything higher than 4k on a regular basis anyway, let alone 8k...so I think I'm good.ENBSeries wrote:Don't know, never thought about this. But textures (as render targets) used for rendering at same resolution, so they are limiters anyway.
- 01 Jan 2014, 04:21
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6355308
Re: TES Skyrim
jrista i have noticed that that image has no DoF, anti aliasing... ? looks a bit rough up close. Yeah, no DOF. I actually usually play without DOF (it gets distracting, pulsing in and out as often as it does), which is probably why it was off. I still get around 6-7fps with it on, though. (It shoul...
- 01 Jan 2014, 02:55
- Forum: Download
- Topic: TES Skyrim 0.243
- Replies: 195
- Views: 52734
Re: TES Skyrim 0.243
Ah, interesting. Does that apply to the frame buffer as well, or just to actual textures?ENBSeries wrote:As i know max size of textures on modern hardware is 8192*8192, so supersampling can't be bigger.
- 01 Jan 2014, 02:13
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6355308
Re: TES Skyrim
thanks and HAPPY NEW YEAR guys... :D F@#$ my head is still spinning... just woke up and tweaking for a little while! some normal stuff as usual ;) 3AMt don't know if it supposed to turn out like this but here's my couple of shots 8-) http://imageshack.com/a/img845/4955/6zyl.jpg http://imageshack.co...
- 01 Jan 2014, 01:58
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6355308
Re: TES Skyrim
Good God. The foreground detail and shading here is AMAZING!! The grass, ground, and mammoth skull are just exquisite. How did you do that?symphonicjohn wrote:
- 01 Jan 2014, 01:48
- Forum: Download
- Topic: TES Skyrim 0.243
- Replies: 195
- Views: 52734
Re: TES Skyrim 0.243
To say the truth, I'm * PLAYING * ALL of my games maxed out *and* downsampled, at least to 1800p. Thanx to my rig, they all run flawlessly. (40-45 FPS at worst on recent, not optimized yet games). Skyrim wise, I rather stick to 1440p with SSAO overscales than to 1620 / 1800p with 0.5 scales. Matter...
- 31 Dec 2013, 19:02
- Forum: Download
- Topic: TES Skyrim 0.243
- Replies: 195
- Views: 52734
Re: TES Skyrim 0.243
To my knowing, " AddDisplaySuperSamplingResolutions= " is hard-coded to render at 4K : 3840x2160. Can't you simply dowsample via driver itself ? One problem with AMD's drivers is, to my knowledge, there isn't any easy way to down sample via drivers. I've looked it up but doing it involves...