Search found 28 matches
- Author
- Message
- 10 Nov 2019, 15:25
- Forum: Download
- Topic: TES Skyrim SE 0.394
- Replies: 49
- Views: 12611
Re: TES Skyrim SE 0.394
Hmm... your card may not fully support the feature. I asked a friend of mine how this works, but he only knows Vulkan. In Vulkan it is as easy as using fp16 and setting a flag. Dunno how dx11 handles it. According to an Anandtech article dx11 should support it with shader model 5.x. Using it with po...
- 06 Nov 2019, 23:57
- Forum: Download
- Topic: TES Skyrim SE 0.394
- Replies: 49
- Views: 12611
Re: TES Skyrim SE 0.394
I know more about GCN then nVidia architecture because a friend of mine wrote Vulkan libraries optimized for it. He said FP16 power savings where implemented in very early GCN, while double throughput was added with Vega (called rapid packed math). nVidia cards can do it too, but the double throughp...
- 06 Nov 2019, 22:53
- Forum: Download
- Topic: TES Skyrim SE 0.394
- Replies: 49
- Views: 12611
Re: TES Skyrim SE 0.394
Hey Boris,
would it be feasible to implement optimizations for GPUs supporting FP16 double throughput (when half precision is enough)?
Even on GPUs where double throughput is disabled, FP16 saves power. So it could be a worthwhile optimization for everyone.
Thanks in advance!
would it be feasible to implement optimizations for GPUs supporting FP16 double throughput (when half precision is enough)?
Even on GPUs where double throughput is disabled, FP16 saves power. So it could be a worthwhile optimization for everyone.
Thanks in advance!
- 27 Jul 2016, 04:20
- Forum: Download
- Topic: Fallout 4 0.307
- Replies: 128
- Views: 36703
Re: Fallout 4 0.307
If I start the game with an existing enb preset which don't have SSAO/SSIL section, these values added to the enbseries.ini file: [SSAO_SSIL] ResolutionScale=0.5 SourceTexturesScale=0.5 SamplingQuality=2 UseIndirectLighting=true SamplingRange=0.3 AOIntensity=1.0 AOIntensityInterior=1.0 AOAmount=1.0...
- 18 Mar 2016, 21:48
- Forum: Download
- Topic: TES Skyrim 0.305
- Replies: 232
- Views: 78011
Re: TES Skyrim 0.305
Just a small suggestion:
You might be able to get quite some performance optimization on those IL approximations by doing less samples and a gauss smoothing over the fewer samples. That works very efficiently with compute shader libraries.
You might be able to get quite some performance optimization on those IL approximations by doing less samples and a gauss smoothing over the fewer samples. That works very efficiently with compute shader libraries.
- 30 Nov 2015, 16:21
- Forum: Download
- Topic: TES Skyrim 0.279
- Replies: 275
- Views: 124059
Re: TES Skyrim 0.279
Sorry, I wrote complete garbage :/ It seems to work for me (with and without your settings). I tested under a bridge near Riften where the effect is very hard to see. Spock I don't understand what you want actually. I would like to know if it is possible to completely replace the shadow tracing code...
- 29 Nov 2015, 21:33
- Forum: Download
- Topic: TES Skyrim 0.279
- Replies: 275
- Views: 124059
Re: TES Skyrim 0.279
Could you post (or PM) your ini settings? And maybe your ENB inis as well? I would still bet on GCN 1.1 vs 1.2 though :/skysan4298 wrote: Jafin16
I still see the UNDERWATER Shadow. This screen capture is from the pool located in front of the Whiterun Dragonreach door.
http://i.imgur.com/wk3yqHg.jpg
- 20 Nov 2015, 12:33
- Forum: Download
- Topic: TES Skyrim 0.279
- Replies: 275
- Views: 124059
Re: TES Skyrim 0.279
Would it be possible to get access to the shadow tracing code in shader form with the goal to fix the tracing artifacts during shadow transitions (the thing controlled by the fsunshadow ini settings)?
- 02 Aug 2015, 14:37
- Forum: Download
- Topic: TES Skyrim 0.279
- Replies: 275
- Views: 124059
Re: TES Skyrim 0.279
benhat I need videocard which will work 10+ years, no more upgrade, no more new os, enough for me, better be safe than sorry. I'm sorry to disappoint you, bat that is very unlikely no matter what you purchase. The shrinking of the processes also decreases the overall lifetime of the chips. Your iss...
- 27 Jul 2015, 13:47
- Forum: Download
- Topic: TES Skyrim 0.279
- Replies: 275
- Views: 124059
Re: TES Skyrim 0.279
The Radeon Cards in the R7 2XX and R9 2XX list Catalyst driver 14.4 as the latest available driver for XP 32 or 64 bit. Well, since the 380 is a 285 rebrand, I assumed it would have xp drivers. Afaik with a 32 bit operating system 4gb ram isn't all too helpful, so the r9 285 should do just fine. GC...