Search found 28 matches

  • Author
  • Message
by Spock
10 Nov 2019, 15:25
Forum: Download
Topic: TES Skyrim SE 0.394
Replies: 49
Views: 12611

Re: TES Skyrim SE 0.394

Hmm... your card may not fully support the feature. I asked a friend of mine how this works, but he only knows Vulkan. In Vulkan it is as easy as using fp16 and setting a flag. Dunno how dx11 handles it. According to an Anandtech article dx11 should support it with shader model 5.x. Using it with po...
by Spock
06 Nov 2019, 23:57
Forum: Download
Topic: TES Skyrim SE 0.394
Replies: 49
Views: 12611

Re: TES Skyrim SE 0.394

I know more about GCN then nVidia architecture because a friend of mine wrote Vulkan libraries optimized for it. He said FP16 power savings where implemented in very early GCN, while double throughput was added with Vega (called rapid packed math). nVidia cards can do it too, but the double throughp...
by Spock
06 Nov 2019, 22:53
Forum: Download
Topic: TES Skyrim SE 0.394
Replies: 49
Views: 12611

Re: TES Skyrim SE 0.394

Hey Boris,

would it be feasible to implement optimizations for GPUs supporting FP16 double throughput (when half precision is enough)?

Even on GPUs where double throughput is disabled, FP16 saves power. So it could be a worthwhile optimization for everyone.

Thanks in advance!
by Spock
27 Jul 2016, 04:20
Forum: Download
Topic: Fallout 4 0.307
Replies: 128
Views: 36703

Re: Fallout 4 0.307

If I start the game with an existing enb preset which don't have SSAO/SSIL section, these values added to the enbseries.ini file: [SSAO_SSIL] ResolutionScale=0.5 SourceTexturesScale=0.5 SamplingQuality=2 UseIndirectLighting=true SamplingRange=0.3 AOIntensity=1.0 AOIntensityInterior=1.0 AOAmount=1.0...
by Spock
18 Mar 2016, 21:48
Forum: Download
Topic: TES Skyrim 0.305
Replies: 232
Views: 78011

Re: TES Skyrim 0.305

Just a small suggestion:
You might be able to get quite some performance optimization on those IL approximations by doing less samples and a gauss smoothing over the fewer samples. That works very efficiently with compute shader libraries.
by Spock
30 Nov 2015, 16:21
Forum: Download
Topic: TES Skyrim 0.279
Replies: 275
Views: 124059

Re: TES Skyrim 0.279

Sorry, I wrote complete garbage :/ It seems to work for me (with and without your settings). I tested under a bridge near Riften where the effect is very hard to see. Spock I don't understand what you want actually. I would like to know if it is possible to completely replace the shadow tracing code...
by Spock
29 Nov 2015, 21:33
Forum: Download
Topic: TES Skyrim 0.279
Replies: 275
Views: 124059

Re: TES Skyrim 0.279

skysan4298 wrote: Jafin16
I still see the UNDERWATER Shadow. This screen capture is from the pool located in front of the Whiterun Dragonreach door.
http://i.imgur.com/wk3yqHg.jpg
Could you post (or PM) your ini settings? And maybe your ENB inis as well? I would still bet on GCN 1.1 vs 1.2 though :/
by Spock
20 Nov 2015, 12:33
Forum: Download
Topic: TES Skyrim 0.279
Replies: 275
Views: 124059

Re: TES Skyrim 0.279

Would it be possible to get access to the shadow tracing code in shader form with the goal to fix the tracing artifacts during shadow transitions (the thing controlled by the fsunshadow ini settings)?
by Spock
02 Aug 2015, 14:37
Forum: Download
Topic: TES Skyrim 0.279
Replies: 275
Views: 124059

Re: TES Skyrim 0.279

benhat I need videocard which will work 10+ years, no more upgrade, no more new os, enough for me, better be safe than sorry. I'm sorry to disappoint you, bat that is very unlikely no matter what you purchase. The shrinking of the processes also decreases the overall lifetime of the chips. Your iss...
by Spock
27 Jul 2015, 13:47
Forum: Download
Topic: TES Skyrim 0.279
Replies: 275
Views: 124059

Re: TES Skyrim 0.279

The Radeon Cards in the R7 2XX and R9 2XX list Catalyst driver 14.4 as the latest available driver for XP 32 or 64 bit. Well, since the 380 is a 285 rebrand, I assumed it would have xp drivers. Afaik with a 32 bit operating system 4gb ram isn't all too helpful, so the r9 285 should do just fine. GC...