Search found 1509 matches

  • Author
  • Message
by CruNcher
05 Nov 2016, 22:18
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: TES Skyrim SE 0.309 BETA

How to toggle adaptive scaling in the game to see where it is buggied? It's stupid, but i need at least to know for future bug reports Huh Are you sure it's even in anyway active on the PC if it should be supported, surely it would be in Fallout 4 as well then ? Would be nice if it had a modern on ...
by CruNcher
03 Nov 2016, 00:58
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: Skyrim SE

I'll do i gonna check some of my older results now in the new Render Core and see how the shadows and some strange lighting conditions all are fixed and Aliasing reduced and be happy with that at first ;)
by CruNcher
02 Nov 2016, 23:56
Forum: Download
Topic: Fallout 4 0.307
Replies: 128
Views: 30263

Re: Fallout 4 0.307

When I close my eyes to sleep, I dream of new fog parameters for Fallout 4.... ^_^ Since Volumetric Lighting has become such a Hype it starts also to get such massively over abused per frame sometimes it becomes more a pain to the look and feel then anything else looking through that milky window g...
by CruNcher
02 Nov 2016, 23:20
Forum: ENBSeries
Topic: Fallout 4
Replies: 842
Views: 1408747

Re: Fallout 4

Pure ENB Still some unfixed 3D Scan Photogrammetry artifacts in the test Assets also to low spatial texture resolution for the output resolution mostly http://i1.sendpic.org/t/vh/vhU2HuGvwxuO0U9s3RTBUzhNrC2.jpg http://i1.sendpic.org/t/34/34dmbHWPKuebguldxF8ckrR4a4G.jpg http://i1.sendpic.org/t/yC/yCK...
by CruNcher
02 Nov 2016, 22:16
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: Skyrim SE

Hmm not sure if that is the right way if the engine update is closer to Fallout 4 now as you change the entire frame with that not only the shadow ratio
by CruNcher
30 Oct 2016, 20:21
Forum: General
Topic: Skyrim Remastered Edition
Replies: 54
Views: 26138

Re: Skyrim Remastered Edition

It's partly crazy awesome so many batch calls and it doesn't make a dime neither Ubisoft nor Io Interactives or Rockstars Crowd Batch Tech instancing does it really better :) i mean it was already awesome in 32 bit but in 64 it's crazy so you spawned 120 instances without issues then another 300 but...
by CruNcher
29 Oct 2016, 20:14
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: Skyrim SE

That's not the only problem of it due to the Volumetric Part it can happen even in Scenes you wouldn't expect it at all but that is most probably a Bethesda implementation fault ;) That whole thing even fucked up the Console PS4 Version Performance of the Far Harbour DLC in the beginning so Bethesda...
by CruNcher
29 Oct 2016, 20:00
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: Skyrim SE

The Problem is Nvidia users have a visble benefit with it especially when the crepuscular rays hit other mesh objects the higher tessellation helps But that tessellated geometry shader approach is still questionable overall. Especialy at that insanely high Quality Levels you can dial up Though of co...
by CruNcher
29 Oct 2016, 19:32
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: Skyrim SE

Nvidia Tech pressuring GCN4 on the low cost in SSE he left god rays on High :D

https://www.youtube.com/watch?v=GPuxq3DZMgY

In that regard Fallout 4 with GR Quality 0 :)

https://www.youtube.com/watch?v=EiR4NQgrSD4
by CruNcher
29 Oct 2016, 19:08
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 49400

Re: Skyrim SE

I may sound as a fanboy, but according to my experience, and my eyes, nothing compares to ENB's SSAO/SSIL. Its only addition is an instantaneous visual jump ahead. Period. Maybe stuff has changed maybe my look at it was flawed due to the version or Driver i will redo it surely but for me i could ge...