Search found 13 matches
- Author
- Message
- 14 Jul 2014, 06:59
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.249
- Replies: 153
- Views: 62622
Re: Fallout 3 / New Vegas 0.249
If you're wondering what bugs they are, it's how AO disappears on the edges of your screen and on multiple trees in the environment and on characters it causes weird line artifacts at certain angles. It's unlikely that AO is disappearing at screen edge. It's most likely IL shadows disappearing at s...
- 11 Jun 2014, 06:04
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.249
- Replies: 153
- Views: 62622
Re: Fallout 3 / New Vegas 0.249
When water is part of the render it interferes with ENB. Here's an example picture with ambient occlusion cranked way up so it's super obvious; there is no water in the render (not even occluded): http://i59.tinypic.com/2dqjc5x.png In this picture I've turned slightly left; there's a small square of...
- 23 May 2014, 07:19
- Forum: Download
- Topic: TES Skyrim 0.254
- Replies: 192
- Views: 73852
Re: TES Skyrim 0.254
Skysan, http://blogs.msdn.com/b/oldnewthing/arc ... 65933.aspx
What you experienced with setting the LAA flag on a DLL is pure placebo.
What you experienced with setting the LAA flag on a DLL is pure placebo.
- 21 May 2014, 22:42
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.249
- Replies: 153
- Views: 62622
Re: Fallout 3 / New Vegas 0.249
I finally identified where an AO/IL shadows bug I have is coming from: whenever there's water within the field of view (even if it's occluded), rendering order of some objects changes. Small bushes (but not grass) and most other plant objects lose AO and shadows while water is in the field of view. ...
- 10 Feb 2014, 09:06
- Forum: Download
- Topic: GTA San Andreas 0.248
- Replies: 159
- Views: 72270
Re: GTA San Andreas 0.248
Go fuck yourself YoungDragonSD. You asked stupid question after stupid question. They weren't informed questions, hence Boris's clumsy rocket analogy. Clumsy yet apt. A rocket pilot doesn't start as a rocket pilot, and it's not Boris's job to teach you to crawl, walk, run, ride a bike, drive a car, ...
- 03 Feb 2014, 01:27
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.249
- Replies: 153
- Views: 62622
Re: Fallout 3 / New Vegas 0.249
Hey Boris made an account to report an issue with the steam overlay in Fallout New Vegas. If it pops up when a friend sends a message or you open it yourself the games geometry will vanish for 5-10 seconds and it's like you can see through walls and stuff. I have an AMD card if that matters. It's n...
- 24 Jan 2014, 20:36
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 831487
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
http://www.nexusmods.com/skyrim/mods/50305/?
Claims to apply this patch without needing to eff with SKSE's dlls.
Claims to apply this patch without needing to eff with SKSE's dlls.
- 21 Jan 2014, 07:45
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 831487
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Anyone been able to reproduce this with fallout3/NV? I've had no luck messing with the binaries, but I'm just a lowly peasant when it comes to asm. /sorryforpostingthisinaskyrimforum Have you looked at VMMap for New Vegas? It looks like they changed things around a fair bit for Skyrim. Making the l...
- 07 Jan 2014, 02:59
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.237
- Replies: 181
- Views: 55726
Re: Fallout 3 / New Vegas 0.237
Try:drumber wrote:Is there any way of making it so the keyuseffect toggle works without you having to push shift as well?
Code: Select all
[INPUT]
KeyCombination=0
- 18 Nov 2013, 02:48
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.232
- Replies: 60
- Views: 26443
Re: Fallout 3 / New Vegas 0.232
I have water displacement off (my problem looks far different than the flickering water displacement causes). I also have multisampling off. You can see pictures of the problem here:
http://enbdev.com/enbseries/forum/viewt ... =21&t=2505
http://enbdev.com/enbseries/forum/viewt ... =21&t=2505