I think you misunderstood something I wrote, there's no need for any debugging. The depth visualisation code works perfectly.ENBSeries wrote:It's the mod, not debugging something and will never be.
Search found 10 matches
- Author
- Message
- 06 Nov 2013, 09:21
- Forum: Effects
- Topic: Depth visualisation
- Replies: 13
- Views: 58290
Re: Depth visualisation
- 05 Nov 2013, 23:10
- Forum: Effects
- Topic: Depth visualisation
- Replies: 13
- Views: 58290
Re: Depth visualisation
You've asked result with white background on screenshot, i did it. If you don't need it, simply delete the line if (scenedepth>0.99999) res=1.0;//white for infinite distance Yeah that image was a bad example, sorry about that. Good thing i just learned how to use that command though, sometimes it's...
- 05 Nov 2013, 11:09
- Forum: Effects
- Topic: Depth visualisation
- Replies: 13
- Views: 58290
Re: Depth visualisation
Amazing, thanks alot! The only minor problem is that the sky is shown as white, but it's pretty easy to work around in post i believe.
Edit: But if there is a way to make the sky black, that would of course be helpfull and it would save some time and struggle in post.
Edit: But if there is a way to make the sky black, that would of course be helpfull and it would save some time and struggle in post.
- 05 Nov 2013, 01:32
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
Re: [Fallout 3] Detailed Shadow Bug
I can't help much, because have no idea what examply do you need, so math for converting depth to proper value is on your side. SamplerDepth is what you need, right, but also you must not use post processing filters (tonemapping) in enbeffect.fx, because they will be applied to depth data, so do th...
- 04 Nov 2013, 21:47
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
Re: [Fallout 3] Detailed Shadow Bug
Edit depth of field effect to output depth data only from it. Thanks. I only have a very basic understanding of programming though so I don't understand much of enbeffectprepass.fx. If I understand it correctly, I want to output SamplerDepth only? Is there any docs or anything that can push me in t...
- 04 Nov 2013, 17:36
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
Re: [Fallout 3] Detailed Shadow Bug
Fallout is not Skyrim, antialiasing completely unsupported with any effect. Sorry for uping this thread again, but is there a way to only render the depth pass in the game? That way I can record the scene multiple times and apply the depth of field in post. The goal here is to try and make a really...
- 01 Nov 2013, 19:33
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
Re: [Fallout 3] Detailed Shadow Bug
Antialiasing unsupported. Flickering - increase quality. Is AA unsupported with every effect? Found a thread where you wrote that "Reflections, ssao/ssil, image based lighting, particle lights" was dissabled if AA was used, but this was for skyrim. I want to use the DoF only from ENB and ...
- 01 Nov 2013, 15:08
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
Re: [Fallout 3] Detailed Shadow Bug
No, i will not do any other shadows. Ok, on another note then, which ENB effects works with hardware AA? Edit: I'm also quiet sure that there's more to my shadow problem than your method of generating them. I haven't seen the problem a single time in ENB showcasing videos while it happens all the t...
- 01 Nov 2013, 13:09
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
Re: [Fallout 3] Detailed Shadow Bug
Could you elaborate? Is there any other option than screen space tracing?ENBSeries wrote:It's how they work, in screen space tracing.
- 01 Nov 2013, 12:32
- Forum: Bugs
- Topic: [Fallout 3] Detailed Shadow Bug
- Replies: 13
- Views: 6525
[Fallout 3] Detailed Shadow Bug
Hi! I've been trying to get ENB working with Fallout 3 for the past couple of days now and I can't get rid of a weird detailed shadow bug that occurs at the edge of my screen: http://www.youtube.com/watch?v=ia81UPfPAus New shadows are created if there isn't any and they dissapear if there are shadow...