Search found 15 matches
- Author
- Message
- 09 Aug 2014, 12:06
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 5 June-14
Funny thing, my opinion about fog (both the particle and distance ones) is that it looks like shit, just like vanilla game lighting in general.
- 16 Jul 2014, 19:39
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 5 June-14
New version when?
- 30 May 2014, 15:07
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
Won't it just duplicate ENB functionality? IMO it's not worth it.
- 29 May 2014, 01:58
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
There are minor conflicts with Atlas Map Markers (http://www.nexusmods.com/skyrim/mods/14976), however, those records are needed for it to work properly.
Also, I get severe fps drop in Arkngthamz.
Also, I get severe fps drop in Arkngthamz.
- 27 May 2014, 18:57
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
--JawZ--
Fyr Manor
http://www.nexusmods.com/skyrim/mods/50115
Live Another Life
http://www.nexusmods.com/skyrim/mods/9557
Cloaks of Skyrim
http://www.nexusmods.com/skyrim/mods/12092
The thing is these mods don't edit lights, but a merely placed in the cell item reverts all changes to this cell.
Fyr Manor
http://www.nexusmods.com/skyrim/mods/50115
Live Another Life
http://www.nexusmods.com/skyrim/mods/9557
Cloaks of Skyrim
http://www.nexusmods.com/skyrim/mods/12092
The thing is these mods don't edit lights, but a merely placed in the cell item reverts all changes to this cell.
- 17 May 2014, 22:33
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
I just looked at ELE files with tes5edit and there are conflicts in my load order with things like Fyr Manor, Live Another Live and Cloaks of Skyrim. Is it safe to put ELE after them?
- 31 Jan 2014, 06:10
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
Where exactly I have to put these groups?
- 06 Jan 2014, 07:05
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
I get CTD on loading save after putting this code.--JawZ-- wrote: Along with this code that should be entered in to your enbeffect.fx file. This will enable in game adjustments of the color and intensity of the Night Eye effect.
- 14 Dec 2013, 06:27
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
Are you making your own ENB preset for ELE and if yes, could you share it, even if it's unfinished?
I kinda become tired of searching the "right" preset.
I kinda become tired of searching the "right" preset.
- 09 Dec 2013, 03:35
- Forum: Download
- Topic: Enhanced Lighting for ENB, updated 25 November-14
- Replies: 944
- Views: 861848
Re: Enhanced Lightning for ENB, updated 12/05
BOSS puts Weathers module before Interior Lighting one and both of them before ELFX. Had to create override rule.
Is there a particular reason for lighting modules having to go before weathers?
Is there a particular reason for lighting modules having to go before weathers?