Search found 13 matches
- Author
- Message
- 20 Jan 2015, 17:53
- Forum: Performance
- Topic: Long load screens (still)
- Replies: 6
- Views: 7558
Re: Long load screens (still)
I fixed my loading time problems! EnableUnsafeMemoryHacks=true did it. I stumbled upon this when I was trying out another ENB. I somehow did not have enbhost.exe installed in the right directory and it wouldn't load. This reduced loading screen times however, so I did a little reading and came acros...
- 17 Jan 2015, 16:22
- Forum: Performance
- Topic: Long load screens (still)
- Replies: 6
- Views: 7558
Re: Long load screens (still)
Thanks! Loading screen fps is essentially at 30 (bounces between about 29.5 and 30.5). Will increasing system ram (currently 8 gb) make any difference? My cpu is an i7-4740 3.4ghz. Also, how do I disable that memory manager / unsafe memory hack you mentioned? My setting for unsafe memory is already:...
- 15 Jan 2015, 16:38
- Forum: Performance
- Topic: Long load screens (still)
- Replies: 6
- Views: 7558
Long load screens (still)
How long are people's load times after installing this or other ENBs? With an SSD (and GTX 970, 4 gb), it takes almost 3 times longer. For example, when I enter a custom player home, it goes from 4 sec without the ENB to 10; going from the home into Whiterun it goes from about 8 sec to 30. I turned ...
- 16 Dec 2013, 20:41
- Forum: Bugs
- Topic: Light jumps from darker to lighter just rotating camera.
- Replies: 7
- Views: 2337
Re: Light jumps from darker to lighter just rotating camera.
When you say 'run your official shaders' do you mean use a different ENB using the most up to date files? I'm not using any of the newer ENBs since they all give me a 4x increase in loading screen times in most locations, with Whiterun being particularly painful. I think you mentioned it was due to ...
- 13 Dec 2013, 20:50
- Forum: Bugs
- Topic: Light jumps from darker to lighter just rotating camera.
- Replies: 7
- Views: 2337
Re: Light jumps from darker to lighter just rotating camera.
I have the same problem. It's most evident at windows in my modded player home, though the whole scene is affected. Without window mod (this is in addition to the house mod), they change brightness. With the mod, the colors actually change from white to yellow and back. While I'm using CoT and RLO, ...
- 04 Dec 2013, 16:33
- Forum: Other
- Topic: Fixed pixel artifacts
- Replies: 6
- Views: 1884
Re: Fixed pixel artifacts
It must be something to do with ENBoost then. Toggling the IgnoreLoadingScreen parameter does not affect the long loading times I'm seeing. I'm actually quite happy with Enhanced Shaders FX. It's using the older ENB files and loading times are really fast. Plus, now that I've turned off ambient occl...
- 01 Dec 2013, 21:32
- Forum: Other
- Topic: Fixed pixel artifacts
- Replies: 6
- Views: 1884
Re: Fixed pixel artifacts
The long loading screens are a problem with all ENBs that use the newer files (enblocal was common to all of the problem ones). I think that one is in your camp .
The weird loss of ambient light might be unique to Realvision, however. I can't recall if it happened with the others or not.
The weird loss of ambient light might be unique to Realvision, however. I can't recall if it happened with the others or not.
- 01 Dec 2013, 07:11
- Forum: Other
- Topic: Fixed pixel artifacts
- Replies: 6
- Views: 1884
Re: Fixed pixel artifacts
After a lot of trial and error, I discovered that these artifacts are from the software version of ambient occlusion. I am now using Enhanced Shaders FX and when I disable AO in the ENB menu, it fixes the problem. I think I have successfully turned on AO via my driver-- I have enabled this (only) th...
- 18 Nov 2013, 16:19
- Forum: Other
- Topic: Fixed pixel artifacts
- Replies: 6
- Views: 1884
Fixed pixel artifacts
Hi All. I've noticed some difficult-to-describe artifacts that are like subtle hazy patches of dark pixels that don't move as you pan slowly around with the camera and you're looking at whiter areas. In 3rd person, there's a little more of this around my character, but it's not where shadows should ...
- 13 Nov 2013, 21:04
- Forum: Other
- Topic: Adaptation
- Replies: 0
- Views: 1113
Adaptation
Hi All. I'm having a problem with the Phinix ENB. When I pan around the room, there will be a sudden change in contrast/brightness. It's quite fast and distracting. I thought it was a function of Adaptation when I passed over a different area of brightness, but when I tried copying another ENB's set...