oops, I've been a tad distracted (life, works, ect) and kinda forgot I didn't post this thing Added a multi-pass option and some contrasting colour stuff to it so I'll up this version shortly https://farm1.staticflickr.com/573/22442001408_9ba6c4ccd5_o.jpg https://farm1.staticflickr.com/569/224419885...
kingeric1992 - that runs. Thank you kindly. ...though if I define ScreenSize.x locally I get a better frame rate than using the global... actual res 1280x720 defined locally 1280 = 13.8fps defined locally 1920 = 12.6fps detected 1280 = 11.3fps and if I turn the samples down to 4 manually and get rid...
Is there anyway to test the screen res at compile time?
I want to set the length of a loop depending on it, and doing so with ScreenSize.x just stops it working.
I tried an breaking out of the loop early using an if but don't get any performance gain doing it that way.
Dazaster - Hey, some confusion has occurred. That's an old link to my first attempt at writing a pixel shader.
The new images are done with one I just wrote from scratch which is better, faster and more playabler.
Will post the new one soon just adding another little tweak
started a new shader from scratch this be it on some stills from Fallout4, pictures from the ENB Skyrim Gallery section, and a couple of Halo ones makes any game look like the concept art for that game :) https://c2.staticflickr.com/4/3710/18674710780_9d85474c79_o.jpg original https://c2.staticflick...