Search found 21 matches

  • Author
  • Message
by JezuesFitzroy
23 Jan 2016, 03:19
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

aye, will get a effect.txt version sorted.

oh and if you pop it open in notepad there be some settings at the top of the file :)
If you get any cool screenshots post 'em up here n there
by JezuesFitzroy
22 Jan 2016, 00:59
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

posted on the nexus in the new .fx format
http://www.nexusmods.com/fallout4/mods/8762/

Also can anyone tell me how to retain a focus value between frames?
by JezuesFitzroy
08 Nov 2015, 01:33
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

oops, I've been a tad distracted (life, works, ect) and kinda forgot I didn't post this thing Added a multi-pass option and some contrasting colour stuff to it so I'll up this version shortly https://farm1.staticflickr.com/573/22442001408_9ba6c4ccd5_o.jpg https://farm1.staticflickr.com/569/224419885...
by JezuesFitzroy
25 Jun 2015, 20:28
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

kingeric1992 - that runs. Thank you kindly. ...though if I define ScreenSize.x locally I get a better frame rate than using the global... actual res 1280x720 defined locally 1280 = 13.8fps defined locally 1920 = 12.6fps detected 1280 = 11.3fps and if I turn the samples down to 4 manually and get rid...
by JezuesFitzroy
25 Jun 2015, 16:38
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

alas I had tried such already. As soon as you then do something like this it fails

for(int i=0; i < samples ; i++) {
do stuff;
};

I also tried

for(int i=0; i < 6 ; i++) {
do stuff;
if (i >= samples) {
i = 6;
};
};

this runs but the frame rate remains the same as letting the loop finish
by JezuesFitzroy
25 Jun 2015, 15:02
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

so that at 1920 it tests 6 pixels across but at 1280 it only tests 4
otherwise I'm testing 2 more samples than I really need to at the lower res
by JezuesFitzroy
25 Jun 2015, 14:44
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

Is there anyway to test the screen res at compile time?
I want to set the length of a loop depending on it, and doing so with ScreenSize.x just stops it working.
I tried an breaking out of the loop early using an if but don't get any performance gain doing it that way.
by JezuesFitzroy
18 Jun 2015, 20:26
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

Dazaster - Hey, some confusion has occurred. That's an old link to my first attempt at writing a pixel shader.
The new images are done with one I just wrote from scratch which is better, faster and more playabler.
Will post the new one soon just adding another little tweak :)
by JezuesFitzroy
16 Jun 2015, 15:38
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

started a new shader from scratch this be it on some stills from Fallout4, pictures from the ENB Skyrim Gallery section, and a couple of Halo ones makes any game look like the concept art for that game :) https://c2.staticflickr.com/4/3710/18674710780_9d85474c79_o.jpg original https://c2.staticflick...
by JezuesFitzroy
24 Oct 2014, 16:24
Forum: Effects
Topic: WIP Paintyness n things
Replies: 52
Views: 44894

Re: WIP Paintyness n things

Image

had some time to tinker. Ended up writing a kinda AO effect to help the shading