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- 12 May 2012, 23:25
- Forum: Download
- Topic: TES Skyrim 0.110 KAGE
- Replies: 58
- Views: 30616
Re: TES Skyrim 0.110 KAGE
Tested the new version, both with speedhack on and off just for the sake of it. Sadly the issue is still there, new examples below! No ENB .dll, smooth edges all around: http://i.imgur.com/Wg70Z.jpg ENB 0.110 active, marked areas that are good for comparison. AA not working: http://i.imgur.com/6nBIR...
- 12 May 2012, 22:52
- Forum: Download
- Topic: TES Skyrim 0.110 KAGE
- Replies: 58
- Views: 30616
Re: TES Skyrim 0.110 KAGE
@vond: if AA is mandatory for you , you can use SMAA standalone from nexus . with enb110 , it works. and it's better than FXAA I've been using SMAA in the past, and while it's for sure much better than FXAA it's also much, much much worse than 4x4 SSAA + 4x TRSGSSAA. Also not usable with ENB+RCRN c...
- 12 May 2012, 19:37
- Forum: Download
- Topic: TES Skyrim 0.110 KAGE
- Replies: 58
- Views: 30616
Re: TES Skyrim 0.110 KAGE
Boris: Hm, odd if AA is untouched, but if you look at the screens I posted you can clearly see that the AA wasnt working properly, and having no AA enabled is one reason for textures shimmering like that. Cant show the shimmering in a screenshot as it happens whilst moving, so all I could do with th...
- 12 May 2012, 15:46
- Forum: Download
- Topic: TES Skyrim 0.110 KAGE
- Replies: 58
- Views: 30616
Re: TES Skyrim 0.110 KAGE
I believe I found the issue with the texture shimmering mentioned in my previous post, it seems that AA is forcefully disabled with ENB 0.110. Looking at the gate in Whiterun (I often use this as a comparison as it's easy to see SSAO effects on the gate itself and AA on the bars in the "windows...
- 12 May 2012, 13:35
- Forum: Download
- Topic: TES Skyrim 0.110 KAGE
- Replies: 58
- Views: 30616
Re: TES Skyrim 0.110 KAGE
Vond BeyongCompare tool will help to find difference. But it's only bloom mixing changed to proper (internal bloom code modified, external is old). Thanks, was very easy to find the differences using that (compared it to the enbeffect.fx from 0.109 as mine had a lot of other differences aswell). No...
- 12 May 2012, 02:39
- Forum: Download
- Topic: TES Skyrim 0.110 KAGE
- Replies: 58
- Views: 30616
Re: TES Skyrim 0.110 KAGE
Yay, new release! Now only to find out what changes were made to enbeffect.fx so I can implement it in my own file. ![Smile :)](./images/smilies/smile.gif)
![Smile :)](./images/smilies/smile.gif)
- 07 May 2012, 12:46
- Forum: Download
- Topic: TES Skyrim 0.109 BETA
- Replies: 259
- Views: 87315
Re: TES Skyrim 0.109 BETA
They do have some minor DoF effects, underwater and in the far distance etcOyama wrote: Ahem...what DOF effects for Skyrim ???
- 06 May 2012, 03:11
- Forum: Download
- Topic: TES Skyrim 0.109 BETA
- Replies: 259
- Views: 87315
Re: TES Skyrim 0.109 BETA
With this update: 6 may 2012 One more update of 0.109 BETA TES Skyrim. SSAO and DoF are working fine again for me. :) The only remaining "issues" I have are: 1) Can't run Dxtory (fraps-like tool) to limit fps anymore, game crashes on loading a save with both wrapper/injector versions. 'Sol...
- 06 May 2012, 00:17
- Forum: Download
- Topic: TES Skyrim 0.109 BETA
- Replies: 259
- Views: 87315
Re: TES Skyrim 0.109 BETA
Just downloaded the latest version you've posted, and SSAO or DoF no longer works. (This is the hotfix where SSAO/DoF was enabled for ATI). Using the d3d9.dll you posted as an attachment on the previous page it works perfectly fine however. Find it a bit strange as noone else posted about this. I te...
- 05 May 2012, 12:09
- Forum: Download
- Topic: TES Skyrim 0.109 BETA
- Replies: 259
- Views: 87315
Re: TES Skyrim 0.109 BETA
@Boris: Tried with SMAA .dll instead, and did not have the issue. It's the only d3d9.dll I have available besides the FXAA one. Edit: @Oyama: Tried to comment out those settings, I hadn't bothered before as I had my ENBsettings set-up with all that stuff in mind. but it worked, no more red. :) Edit2...