Search found 55 matches
- Author
- Message
- 31 May 2012, 10:20
- Forum: Download
- Topic: TES Skyrim 0.113
- Replies: 136
- Views: 58832
Re: TES Skyrim 0.113
Hello Boris. Wonderful that you keep working on all of this and all, although having some issues. I suppose this is more of a "general" issue rather than with this specific release, but I can't get the ENB to work past version 1.03. I've tried every single fix you've suggested, the antibs...
- 31 May 2012, 10:16
- Forum: Download
- Topic: TES Skyrim 0.111 KAGE
- Replies: 159
- Views: 64590
Re: TES Skyrim 0.111 KAGE
Why would you want to? .113 is better in every way including performance and new features anyway!
- 30 May 2012, 18:08
- Forum: Download
- Topic: TES Skyrim 0.112 KAGE
- Replies: 168
- Views: 62610
Re: TES Skyrim 0.112 KAGE
@Boris: Posting this from my brothers place as my internet is down from home for another 3-4 days or so, I'll try to supply the stuff you requested then! @Mindflux: Yeah I've had that but it's more than this now, as it's constantly "moving" aswell and not just on the sky but all over the c...
- 29 May 2012, 10:19
- Forum: Download
- Topic: TES Skyrim 0.112 KAGE
- Replies: 168
- Views: 62610
Re: TES Skyrim 0.112 KAGE
Not sure if this is a known issue with a known solution so figured I'd post about it. When looking at the sky for example, I can see "lines" moving/flickering. Pretty hard to explain and can't show it with a screenshot, but it's quite clear in certain weathers/scenes while it's much less p...
- 23 May 2012, 07:39
- Forum: Presets
- Topic: ENBPM - Atmospheric ENB Series
- Replies: 100
- Views: 54008
Re: ENBPM - Atmospheric ENB Series
Some very nice screens there for sure, will definitely have a look once an updated version is out.
- 23 May 2012, 01:10
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6478354
Re: TES Skyrim
Regarding the CPU being the bottleneck, I don't know... I'm running an Intel 2600k at 4.8GHz with an AMD 6950 (flashed it to use the 6970 shaders, so it's essentially a 6970) and my GPU if often the source of my low FPS. The CPU is used, sure (along one core mostly), but it's not running 100% const...
- 21 May 2012, 20:48
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6478354
Re: TES Skyrim
@dpeasant: Your screens are all amazing, are you planning on releasing your config?
- 20 May 2012, 15:16
- Forum: Download
- Topic: TES Skyrim 0.112 KAGE
- Replies: 168
- Views: 62610
Re: TES Skyrim 0.112 KAGE
[/b] so i especially look @ those mods where the autors coming from Morrowind,Oblivion and Fallout and have Engine experience, or know what a normalmap,bumpmap,mipmap, lod ect (technical moders) is ;). The artistic side of things is a little different but still some things also apply here. You woul...
- 19 May 2012, 15:27
- Forum: Download
- Topic: TES Skyrim 0.112 KAGE
- Replies: 168
- Views: 62610
Re: TES Skyrim 0.112 KAGE
SubSneer This mean that not all shaders for parallax were found by me and fixed, i need savegame to that area. Sry. Looks like that was mod`s problem. I started preparing save file for you and decided turn off all mods to be sure my file would be compatible with your version of game. After I turned...
- 18 May 2012, 15:14
- Forum: Download
- Topic: TES Skyrim 0.112 KAGE
- Replies: 168
- Views: 62610
Re: TES Skyrim 0.112 KAGE
My report about SSAO/DoF not working with UseOriginalPostProcessing=true and UseOriginalObjectsProcessing=true appears to be fixed with .112, thanks!