Search found 16 matches
- Author
- Message
- 05 Jul 2015, 10:59
- Forum: Download
- Topic: TES Skyrim 0.272
- Replies: 40
- Views: 22289
Re: TES Skyrim 0.272
Boris, I have a problem with vsync, perhaps you can help me out. Basically the game feels very smooth when it's locked at refresh rate, but if I in a certain situation I lose like 3-4 FPS, it looks like the game is running at a choppy 15-20 FPS (even though FPS counter is still reporting much higher...
- 16 Jun 2015, 10:59
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.267
- Replies: 85
- Views: 40407
Re: Fallout 3 / New Vegas 0.267
What do you mean? Please explain for the ignorantENBSeries wrote:Just a side note. Phycially based rendering is a bullshit marketing words, it's invalid.
- 15 Jun 2015, 09:25
- Forum: Download
- Topic: Fallout 3 / New Vegas 0.267
- Replies: 85
- Views: 40407
Re: Fallout 3 / New Vegas 0.267
Confirmed:
-Phisically based rendering
-Dynamic volumetric lighting
-Running on the Creation Engine
-No visible pop-in (that I noticed)
-Shadows are okay but not very detailed, might be because the demo is on console?
So, what do you guys think?
- 26 Apr 2015, 11:36
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 253874
Re: TES Skyrim 0.266
EnableVSync=false You must be kidding right? I have it enabled, don't worry. Even if it wasn't I have driver FPS limiter enabled. Enabling ENB FPS limiter causes heavy amounts of stuttering when turning for some reason. You still didn't answer my question, though. Does the command EnableVsync contr...
- 26 Apr 2015, 09:46
- Forum: Download
- Topic: TES Skyrim 0.266
- Replies: 335
- Views: 253874
Re: TES Skyrim 0.266
Is it normal that ENB disables Skyrim's own vsync?
With iPresentInterval=1 and without ENB = no screen tearing
With iPresentInterval=1 and ENB (EnableVSync=false) = massive screen tearing
As you can see I have disabled ENB VSync, but shouldn't the game just keep using its own VSync?
With iPresentInterval=1 and without ENB = no screen tearing
With iPresentInterval=1 and ENB (EnableVSync=false) = massive screen tearing
As you can see I have disabled ENB VSync, but shouldn't the game just keep using its own VSync?
- 25 Nov 2014, 21:27
- Forum: Download
- Topic: TES Skyrim 0.264
- Replies: 332
- Views: 102688
Re: TES Skyrim 0.264
Hey Boris! Have you thought about making a PBR shader for Skyrim/F:NV/F3? I know that those games were not made to be used with physically based rendering but just replacing the specular and cubmaps with metalness and roughness would already give better results that just crappy old-gen shading with...
- 08 Nov 2014, 21:46
- Forum: Other
- Topic: [BETA] Dynamic Distant Objects LOD
- Replies: 3
- Views: 18535
Re: [BETA] Dynamic Distant Objects LOD
Sheson this is amazing. The video blew me away. The LOD system is the first thing I absolutely hate about this game. No matter how pretty you make it look like with ENBs, you are always going to notice that extremely distracting pop-in when you move around a bit. If this finally removes the popping ...
- 26 Oct 2014, 09:33
- Forum: Download
- Topic: TES Skyrim 0.264
- Replies: 332
- Views: 102688
Re: TES Skyrim 0.264
Hmm... that is unfortunate :( How about a public "roadmap" post where you list things that you want to do, and if these are possible/not possible? Not just in regards to visual effects, but things like ENBSeries support for new games, further optimization, etc. Other people may be able to ...
- 25 Oct 2014, 18:46
- Forum: Download
- Topic: TES Skyrim 0.264
- Replies: 332
- Views: 102688
Re: TES Skyrim 0.264
Hi Boris, have you been up to something new lately? Just wanted to know if there's some news.
- 13 Oct 2014, 18:30
- Forum: Other
- Topic: Question about FPS limiter
- Replies: 4
- Views: 1731
Re: Question about FPS limiter
Gotcha. By the way now I use game's vsync and ENB vsync, tearing completely gone and no input lag at all.