Search found 66 matches
- Author
- Message
- 09 Nov 2021, 21:03
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 636702
Re: TES Skyrim SE
Not sure if this will work. I don't use forums frequently. Hopefully you guys see these. https://i.imgur.com/EnfHVyJ.jpeg https://i.imgur.com/5F3Y8uo.png https://i.imgur.com/Rr4ZCBK.png https://i.imgur.com/c1ANDuM.png Edit: Looks like it worked. Btw love the look you got going @Aiju and the hallowee...
- 09 Nov 2021, 19:26
- Forum: Other
- Topic: Toggling effects in enbeffect file
- Replies: 1
- Views: 815
Re: Toggling effects in enbeffect file
I figured it out. Got to use integer instead of boolean.
- 09 Nov 2021, 17:55
- Forum: Other
- Topic: Toggling effects in enbeffect file
- Replies: 1
- Views: 815
Toggling effects in enbeffect file
Hey. It's been a long time and I was never very proficient with shaders to begin with. I would like to know how to toggle on and off sections of my primary shader in the enbeffect file. For example if I wanted to tweak my tonemap in black and white or disable the tonemap and just tweak the adaptatio...
- 04 Apr 2020, 12:12
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 636702
Re: TES Skyrim SE
Nice shots everyone. I'm just getting back into Skyrim and working on a custom preset. What's the preferred method for sharing images?
- 11 Jan 2015, 00:36
- Forum: Effects
- Topic: ENBBloom imported from GTA4 to Skyrim, Problem
- Replies: 5
- Views: 3427
Re: ENBBloom imported from GTA4 to Skyrim, Problem
enbbloom.fx only calculates the blurring of the picture. Bloom is just a blurred version of the picture added on top and is applied in enbeffect.fx. If you want it to be after adaptation, go into the enbeffect.fx and move it ( probably looks like "color.xyz += bloom.xyz * EBloomAmount" ) t...
- 06 Dec 2014, 08:03
- Forum: Effects
- Topic: enblens.fx WeatherFX
- Replies: 60
- Views: 65661
Re: Droplet and Frost Vignette effect in enblens.fx 9/5
Wow, that is amazing. The way they are affected by light in the scene is so cool. Now can you combine that with the normal map and possibly varying sizes and shapes?
- 12 Oct 2014, 03:27
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6368476
- 27 Sep 2014, 13:23
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6368476
- 26 Sep 2014, 01:25
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6368476
Re: TES Skyrim
Did you set "bFloatPointRenderTarget=1" in your SkyrimPrefs.ini? I don't know anything about your graphics card but if you got it working before then the SkyrimPrefs.ini is probably the problem. EDIT: It might be your graphics drivers. Boris said something about new graphics drivers from n...
- 24 Sep 2014, 23:50
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6368476
Re: TES Skyrim
@Pfuscher
Boris said that latest nvidia drivers caused crashes so that's probably it. You should definitely be able to run Skyrim modded at 1080p with that set up.
Boris said that latest nvidia drivers caused crashes so that's probably it. You should definitely be able to run Skyrim modded at 1080p with that set up.