Search found 99 matches
- Author
- Message
- 24 Apr 2020, 22:39
- Forum: Download
- Topic: Dragon's Dogma 0.416
- Replies: 45
- Views: 20229
Re: Dragon's Dogma 0.416
If you're using the enbeffect.fx that comes with ENB then add #define E_CC_PROCEDURAL 1 near the top of your enbeffect.fx file to get additional color correction controls including saturation. Meanwhile, I ported my ColorLab shader to DX9 to work on Dragon's Dogma. Give me a short while and I'll pos...
- 08 Apr 2020, 14:29
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 658348
Re: Dragon's Dogma
Yeah, that's fine. Personally I upload a 720p and a full res image, and then I embed the smaller image and make it a clickable url to the full size image like so:
Code: Select all
[url=full_image_link.png][img]small_image_link.png[/img][/url]
- 07 Apr 2020, 21:58
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 658348
Re: Dragon's Dogma
@wickfut you've got nice pictures and clearly a slick as hell RTX 2080ti and 4k screen to match, but could you refrain from embedding 4k images?
This is the result on my humble 1440p monitor.
This is the result on my humble 1440p monitor.
- 07 Apr 2020, 21:39
- Forum: Effects
- Topic: Frostbyte style tonemap color processing
- Replies: 10
- Views: 28267
Re: Frostbyte style tonemap color processing
@Chuny, I don't really know what exactly you're doing, but this effect has nothing to do with applying LUTs so I'm not sure how it relates. Are you trying to make an HDR LUT? Or just a LDR one applied after tonemapping?
- 07 Apr 2020, 20:52
- Forum: Download
- Topic: Dragon's Dogma 0.403
- Replies: 20
- Views: 13535
Re: Dragon's Dogma 0.403
@wickfut
There's a fog shader in my enbprepass.fx for this game, I don't remember if I actually use it in my preset but I think it worked. It can't change the existing fog, but it can at least help you tweak the color by applying another layer.
There's a fog shader in my enbprepass.fx for this game, I don't remember if I actually use it in my preset but I think it worked. It can't change the existing fog, but it can at least help you tweak the color by applying another layer.
- 29 Oct 2019, 20:12
- Forum: Effects
- Topic: [DX9 and DX11] Darken Distance
- Replies: 8
- Views: 12489
Re: [DX9 and DX11] Darken Distance
Hey guys, Is there a way to implement a sort of gradient between the foreground to the distance? Say, for the instance, you can choose a foreground tint and then transition to the distance tint that is already implemented in the included code. Thanks for the code and help! :) My "split tone&qu...
- 07 Jun 2019, 22:08
- Forum: Download
- Topic: Fallout 4 0.384
- Replies: 47
- Views: 14540
Re: Fallout 4 0.384
Trey, the way you verbally abuse people once you've decided to hold a grudge is fucking insane...
- 24 Apr 2019, 17:08
- Forum: Effects
- Topic: [DX9 and DX11] Reforged Bloom
- Replies: 12
- Views: 46119
Re: [DX9 and DX11] Reforged Bloom
That probably means that the "Reforged" folder isn't in the right place. The "Reforged" folder should be in the same location as the enbbloom.fx file.
- 24 Apr 2019, 17:06
- Forum: Effects
- Topic: Triangular Dither
- Replies: 7
- Views: 36447
Re: Triangular Dither
I'd say you should use it at the end of enbeffectpostpass.fx.
If you want to be fully complete, also use it at the end enbeffect.fx but with the BIT_DEPTH set to 10.
If you want to be fully complete, also use it at the end enbeffect.fx but with the BIT_DEPTH set to 10.
- 05 Apr 2019, 14:24
- Forum: Download
- Topic: ENB Palette Tutorial (Updated 6-9-2017)
- Replies: 12
- Views: 38025
Re: ENB Palette Tutorial (Updated 6-9-2017)
Same as Trey said, I agree that you should use a 3D LUT just because it's a more powerful tool. Kingeric posted code here to let you use 3D LUTs, and in a reply in that thread he posted some video tutorials too.