Search found 99 matches

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by SandvichDISH
24 Apr 2020, 22:39
Forum: Download
Topic: Dragon's Dogma 0.416
Replies: 45
Views: 20229

Re: Dragon's Dogma 0.416

If you're using the enbeffect.fx that comes with ENB then add #define E_CC_PROCEDURAL 1 near the top of your enbeffect.fx file to get additional color correction controls including saturation. Meanwhile, I ported my ColorLab shader to DX9 to work on Dragon's Dogma. Give me a short while and I'll pos...
by SandvichDISH
08 Apr 2020, 14:29
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 658348

Re: Dragon's Dogma

Yeah, that's fine. Personally I upload a 720p and a full res image, and then I embed the smaller image and make it a clickable url to the full size image like so:

Code: Select all

[url=full_image_link.png][img]small_image_link.png[/img][/url]
Image
by SandvichDISH
07 Apr 2020, 21:58
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 658348

Re: Dragon's Dogma

@wickfut you've got nice pictures and clearly a slick as hell RTX 2080ti and 4k screen to match, but could you refrain from embedding 4k images?
This is the result on my humble 1440p monitor.
by SandvichDISH
07 Apr 2020, 21:39
Forum: Effects
Topic: Frostbyte style tonemap color processing
Replies: 10
Views: 28267

Re: Frostbyte style tonemap color processing

@Chuny, I don't really know what exactly you're doing, but this effect has nothing to do with applying LUTs so I'm not sure how it relates. Are you trying to make an HDR LUT? Or just a LDR one applied after tonemapping?
by SandvichDISH
07 Apr 2020, 20:52
Forum: Download
Topic: Dragon's Dogma 0.403
Replies: 20
Views: 13535

Re: Dragon's Dogma 0.403

@wickfut

There's a fog shader in my enbprepass.fx for this game, I don't remember if I actually use it in my preset but I think it worked. It can't change the existing fog, but it can at least help you tweak the color by applying another layer.
by SandvichDISH
29 Oct 2019, 20:12
Forum: Effects
Topic: [DX9 and DX11] Darken Distance
Replies: 8
Views: 12489

Re: [DX9 and DX11] Darken Distance

Hey guys, Is there a way to implement a sort of gradient between the foreground to the distance? Say, for the instance, you can choose a foreground tint and then transition to the distance tint that is already implemented in the included code. Thanks for the code and help! :) My "split tone&qu...
by SandvichDISH
07 Jun 2019, 22:08
Forum: Download
Topic: Fallout 4 0.384
Replies: 47
Views: 14540

Re: Fallout 4 0.384

Trey, the way you verbally abuse people once you've decided to hold a grudge is fucking insane...
by SandvichDISH
24 Apr 2019, 17:08
Forum: Effects
Topic: [DX9 and DX11] Reforged Bloom
Replies: 12
Views: 46119

Re: [DX9 and DX11] Reforged Bloom

That probably means that the "Reforged" folder isn't in the right place. The "Reforged" folder should be in the same location as the enbbloom.fx file.
by SandvichDISH
24 Apr 2019, 17:06
Forum: Effects
Topic: Triangular Dither
Replies: 7
Views: 36447

Re: Triangular Dither

I'd say you should use it at the end of enbeffectpostpass.fx.

If you want to be fully complete, also use it at the end enbeffect.fx but with the BIT_DEPTH set to 10.
by SandvichDISH
05 Apr 2019, 14:24
Forum: Download
Topic: ENB Palette Tutorial (Updated 6-9-2017)
Replies: 12
Views: 38025

Re: ENB Palette Tutorial (Updated 6-9-2017)

Same as Trey said, I agree that you should use a 3D LUT just because it's a more powerful tool. Kingeric posted code here to let you use 3D LUTs, and in a reply in that thread he posted some video tutorials too.