Natural Lighting and Atmospherics for ENB
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- *blah-blah-blah maniac*
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Re: Natural Lighting and Atmospherics for ENB
Just slight updates to some of the clear weather sky statics that were a little too desaturated in the morning and evening, and some tweaks to the lighting including shortening the sunrise/sunset length and making a slightly darker, more saturated blue in the twilight hours. I'm not sure what I prefer yet.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: Natural Lighting and Atmospherics for ENB
one suggest from my side:
your enbpresents using filmgrain out of enbeffectprepass.
which can't be adjust from day/night/intrior
but there is one for enbeffect, which can adjust all these settings.
Because your nights are quite dark and if you adjust them the filmgrain is "quite" visable.
your enbpresents using filmgrain out of enbeffectprepass.
which can't be adjust from day/night/intrior
but there is one for enbeffect, which can adjust all these settings.
Because your nights are quite dark and if you adjust them the filmgrain is "quite" visable.
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- *master*
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Re: Natural Lighting and Atmospherics for ENB
I get a bit confused on if NLA can be used with CoT or not as the description on Nexus says that it "will result in something probably pretty ugly".Confidence-Man wrote:I've tried many times to make a CoT preset, the colors are too strange and values are out of whack. It don't think it would need a patch to use them both if you want, I modify vanilla weathers while all of CoT's are new so there shouldn't be any overlap.
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- *sensei*
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Re: Natural Lighting and Atmospherics for ENB
The .esp part of his preset doesn't interfere with COT's weathers, so it's perfectly fine to use them together.
They're just not tweaked and won't look as good as Confidence-Man's tweaked vanilla weathers, leading to possibly not as beautiful results.
You know, stuff artists would say..
They're just not tweaked and won't look as good as Confidence-Man's tweaked vanilla weathers, leading to possibly not as beautiful results.
You know, stuff artists would say..
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Re: Natural Lighting and Atmospherics for ENB
CM, any chance you are updating again soon? I want to see what you have done with Boris' new sun/moon controls.
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Re: Natural Lighting and Atmospherics for ENB
Hopefully tomorrow. I've been incorporating the new stuff, and I wanted to redo the foggy weather to incorporate it all.
Cloudy and foggy nights with the moon(s) out look awesome.
Arkngt - They aren't entirely incompatible; CoT creates all new weathers whereas the majority of mine use the vanilla weather IDs (a handful are new). I'm assuming if you used them both together you'd get CoT weathers and whatever vanilla weathers it retains will use my values. Of course a preset that's based on my weather will probably look bad with CoT's and vice versa.
Rehbock - Does any presets use separated film grain? The reason I like it is precisely that it's noticeable at night; it sort of blends the dark patches of sky, fog, clouds, etc... into each other.
Cloudy and foggy nights with the moon(s) out look awesome.
Arkngt - They aren't entirely incompatible; CoT creates all new weathers whereas the majority of mine use the vanilla weather IDs (a handful are new). I'm assuming if you used them both together you'd get CoT weathers and whatever vanilla weathers it retains will use my values. Of course a preset that's based on my weather will probably look bad with CoT's and vice versa.
Rehbock - Does any presets use separated film grain? The reason I like it is precisely that it's noticeable at night; it sort of blends the dark patches of sky, fog, clouds, etc... into each other.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: Natural Lighting and Atmospherics for ENB
um...wow. Your preset is really incredible. I know people have been telling you that for awhile. Do you look at a lot of real life images for inspiration? A lot of the techniques you use in your preset look like you are inspired in that way. I haven't seen a single preset that replicates your lighting on mountains for the cloud shadows and volumetric rays. Can't wait for for future updates!Confidence-Man wrote:Hopefully tomorrow. I've been incorporating the new stuff, and I wanted to redo the foggy weather to incorporate it all.
Cloudy and foggy nights with the moon(s) out look awesome.
p.s. You should post more WIP images. It's always nice to see your new stuff before an update.
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My Flickr
www.joshuaezzell.com
Unique Grasses and Groundcovers - Nature and Landscape Enhancement
High Definition Ivy - 2K
Windows 7 Home Premium 64-bit|Intel Core i7-3770K CPU @ 3.50GHz|16GB CORSAIR Vengeance DDR3 1300|EVGA NVIDIA GeForce GTX 680 4GB
My Flickr
www.joshuaezzell.com
Unique Grasses and Groundcovers - Nature and Landscape Enhancement
High Definition Ivy - 2K
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Re: Natural Lighting and Atmospherics for ENB
nope none. well installing cot and sweetfx kinda did the trick now it blends in perfectly.
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Re: Natural Lighting and Atmospherics for ENB
kaffeekranz wrote:The .esp part of his preset doesn't interfere with COT's weathers, so it's perfectly fine to use them together.
They're just not tweaked and won't look as good as Confidence-Man's tweaked vanilla weathers, leading to possibly not as beautiful results.
You know, stuff artists would say..
Ah, OK, that explains it. Thanks!Confidence-Man wrote:Arkngt - They aren't entirely incompatible; CoT creates all new weathers whereas the majority of mine use the vanilla weather IDs (a handful are new). I'm assuming if you used them both together you'd get CoT weathers and whatever vanilla weathers it retains will use my values. Of course a preset that's based on my weather will probably look bad with CoT's and vice versa.
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Intel i7-2700K @ 3.5Ghz | Win 8.1 64-bit | Crucial SSD 256GB | Samsung SSD 850 EVO 500GB | Crucial DDR3 1333MHz 8GB | XFX AMD Radeon R9 380 4GB | AOC D2757 27" @ 1920 x 1080
Intel i7-2700K @ 3.5Ghz | Win 8.1 64-bit | Crucial SSD 256GB | Samsung SSD 850 EVO 500GB | Crucial DDR3 1333MHz 8GB | XFX AMD Radeon R9 380 4GB | AOC D2757 27" @ 1920 x 1080
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Re: Natural Lighting and Atmospherics for ENB
Updated.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.