Thats ok i was just making sure it wasnt my mods causing this. Its a work in progress so im not complaining
Ive been taking some shots of your beautiful work and here are the results, you like?? (its a shame i dont know how to get rid of the HUD for taking pics lol)
Also are you still working on a final release??
Kalicola Enhanced Graphics ENB
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Re: Kalicola Enhanced Graphics ENB
Console command is 'tm' to disable HUD.
btw nice shots
2Kalicola
is it possible to implement black lines as in some cinematic mods (don`t know right term)?
btw nice shots
2Kalicola
is it possible to implement black lines as in some cinematic mods (don`t know right term)?
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- *blah-blah-blah maniac*
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Re: Kalicola Enhanced Graphics ENB
benjanini61: Nice screens Thanks for uploading those. It's really nice to see it from someone else than me!
I am still working on it, slowly, as my familiy is taking too much of my time Also, I'm not sure if I should convert it to enb 1.10 .. So, must admit I'm a little confused as to what to do with this.. At the moment I am using enb 1.09 and working from that. But I do hate that it requires a little program to run in the background.. I'll test out 1.10 soon hopefully. But I WILL release this enb... When it is done
In a few day I'm going on vacation to a nice beach, so don't expect anything too soon, alright
A side note is, that I'm working on a summon skeleton animation at the moment. The idea is to make an animation of a skeleton crawling up from the ground, that modders can use for their summon skeleton spells.. I'm sooo tired of that blue/black sphere summon effect.. I want them coming up from the ground you know I will upload a preview on my youtube channel soon..
SubSneer: I try not to clutter my enb with too much stuff and options. I think it keeps people from trying it out if there's too much they have to install and chose. Well, That's how I feel when I download a mod, it has too be simple and easy... But I will consider that option
I am still working on it, slowly, as my familiy is taking too much of my time Also, I'm not sure if I should convert it to enb 1.10 .. So, must admit I'm a little confused as to what to do with this.. At the moment I am using enb 1.09 and working from that. But I do hate that it requires a little program to run in the background.. I'll test out 1.10 soon hopefully. But I WILL release this enb... When it is done
In a few day I'm going on vacation to a nice beach, so don't expect anything too soon, alright
A side note is, that I'm working on a summon skeleton animation at the moment. The idea is to make an animation of a skeleton crawling up from the ground, that modders can use for their summon skeleton spells.. I'm sooo tired of that blue/black sphere summon effect.. I want them coming up from the ground you know I will upload a preview on my youtube channel soon..
SubSneer: I try not to clutter my enb with too much stuff and options. I think it keeps people from trying it out if there's too much they have to install and chose. Well, That's how I feel when I download a mod, it has too be simple and easy... But I will consider that option
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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Re: Kalicola Enhanced Graphics ENB
Awsome man i cant wait, and i hope you enjoy your vacation A quick question when your skrim is loading up and it comes up with the ENB info, top-left, does yours say 1.02 Tatsodushi or 1.09? If it says 1.09 can you explain how to make it 1.09 but with your config please.
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- *blah-blah-blah maniac*
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Re: Kalicola Enhanced Graphics ENB
To make it 1.09:
1. You just keep my files, but delete the "d3d9"
2. From 1.09 you copy over "ENBinjector.exe", "enbinjector.ini" and "enbseries.dll"
And that's it.. Or at least, that is what I have done
And remember that ENBinjector.exe has to run while you play the game.
Oh and remember that SSAO will look different now on 1.09
These are my 1.09 SSAO settings. A bit heavy cause I'm using Indirect lighting.. Set it to false if it eats too many fps.
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=2
SamplingRange=0.1
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.8
SourceTexturesScale=0.8
FilterQuality=2
AOAmount=1.0
ILAmount=4.0
1. You just keep my files, but delete the "d3d9"
2. From 1.09 you copy over "ENBinjector.exe", "enbinjector.ini" and "enbseries.dll"
And that's it.. Or at least, that is what I have done
And remember that ENBinjector.exe has to run while you play the game.
Oh and remember that SSAO will look different now on 1.09
These are my 1.09 SSAO settings. A bit heavy cause I'm using Indirect lighting.. Set it to false if it eats too many fps.
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=2
SamplingRange=0.1
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.8
SourceTexturesScale=0.8
FilterQuality=2
AOAmount=1.0
ILAmount=4.0
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- *sensei*
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- Joined: 11 Feb 2012, 16:00
- Location: BROOKLYN NY USA
Re: Kalicola Enhanced Graphics ENB
@SubSneer- you may alter your enbeffect.fx file to look like this to get a nice letterbox effect:
#define HD6_VIGNETTE
float rovigpwr = 360.0; // For Round vignette // 0.2
float2 sqvigpwr = float2( 1.3, 1.2 ); // For square vignette: (top, bottom)
float vstrengthatnight = 360.0; // How strong vignette is as night, 0-1
#define HD6_VIGNETTE
float rovigpwr = 360.0; // For Round vignette // 0.2
float2 sqvigpwr = float2( 1.3, 1.2 ); // For square vignette: (top, bottom)
float vstrengthatnight = 360.0; // How strong vignette is as night, 0-1
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Re: Kalicola Enhanced Graphics ENB
I dont mean to be a pain but could you send a link to download those 3 ENB files for 1.09 as its no longer available to download it goes straight to 0.111 but the download page cant be found
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Re: Kalicola Enhanced Graphics ENB
nevermind sorted
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- *blah-blah-blah maniac*
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Re: Kalicola Enhanced Graphics ENB
benjanini61: Great
Joey: Thanks for helping with the widescreen borders
Joey: Thanks for helping with the widescreen borders
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- Joined: 22 Apr 2012, 23:14
Re: Kalicola Enhanced Graphics ENB
Kalicola
I really like your set-up ... the screenshots look amazing.
Is there any chance you'll be doing an updated version for the 1.11 KAGE version?
I really like your set-up ... the screenshots look amazing.
Is there any chance you'll be doing an updated version for the 1.11 KAGE version?