Kalicola Enhanced Graphics ENB

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Joined: 18 Mar 2013, 23:18

Re: Kalicola Enhanced Graphics ENB

Is there a way to adjust or turn off adaptation for interiors?
What would I adjust to increase saturation during day a little?

Thank you

And sorry, I'd type more but the board is telling me my post looked too spammy for a new user even though I was a user 9 months ago that posted in this thread until I guess they cleaned out inactive profiles. :|

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Re: Kalicola Enhanced Graphics ENB

Don't post links or some spam specific words until you get normal user.
To disable adaptation in interiors you need to edit enbeffect.fx file, there is a global variable interior factor and it must be used to toggle adaptation. These files are different because modified, so ask the author to make such code (very simple, add one-two lines).
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Re: Kalicola Enhanced Graphics ENB

Been struggling with my brightness problem.. I have uploaded a new version of my beta (117), and if anyone could check it the brightness works it would be a big help to me, thanks

Get my BETA here Kalicola Enhanced Graphics ENB 117

Here's a few screens from BETA 117

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Re: Kalicola Enhanced Graphics ENB

I like the brightness so far. I've tried day and night with some interiors. I'll play for a bit and see how it goes. It has fairly saturated colors but I don't think too much as it looks nice.

The only thing I've found is with the mage light spell. It throws a ball of light at a range but the light ball is invisible. Sometimes I can see just some sparkles from the edge of the sphere and that's all. There is still illumination but not as much perhaps.

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Re: Kalicola Enhanced Graphics ENB

I will try and tweak it using some more spells :)
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Ronnie Stormly Ree
Animator on Hitman 2016

My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel

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Re: Kalicola Enhanced Graphics ENB

ENBSeries wrote:Don't post links or some spam specific words until you get normal user.
To disable adaptation in interiors you need to edit enbeffect.fx file, there is a global variable interior factor and it must be used to toggle adaptation. These files are different because modified, so ask the author to make such code (very simple, add one-two lines).
Thank you. I have no clue what words set it off since I was just giving a word of appreciation and asked those questions in a way that didn't sound as demanding :lol: And I wasn't posting links

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Re: Kalicola Enhanced Graphics ENB

I tried the new beta and I do like how the nights and interiors look, they're great, though I noticed outside during the day I'm getting this. I copied over everything and have no other visual mods

Image

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Joined: 21 Mar 2013, 22:18

Re: Kalicola Enhanced Graphics ENB

best enb ever :D
unfortunately is too heavy for my machine :( .Don't get me wrong though,i'm not saying to improve performance,is perfect the way it is.My graphic card is the problem,but i'll upgrade soon. :lol:
btw what specs do you recommend to run this enb at,lets say ...40 -50 fps?Even if i have to disable dof,ssao and ambient oclusion?
keep the good work! ;)

Ps:sorry for my english!

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Joined: 09 May 2012, 01:29

Re: Kalicola Enhanced Graphics ENB

When using your latest beta i get similar results to Nurbz. Sorry to say but im still enjoying and prefer Beta 75

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Joined: 09 May 2012, 01:29

Re: Kalicola Enhanced Graphics ENB

With the sweetfx added i get really saturated colours and the weird brightness
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