jim2point0 wrote:Oh. My frustration with trying to balance anything for Dishonored reached a peak. Not using ENB anymore, just SweetFx. But the game's shadows\lighting are extremely inconsistent to the point where it's impossible to darken the game appropriately for day\night without making interiors like the prison level pitch black in a lot of places.
For the best results, use a mixture of SweetFX's HDR setting, liftGamma and s-curves. Drop shadow levels and raise highlight levels.
If I play that game again, it will probably be around the time the DLC comes out
Can you please post your SweetFX 1.3 settings. Even if you don't like them very much, I would really appreciate seeing what you did.
Disclaimer 1: My sharpen values are based on using a resolution of 2880x1620 and 4xSGSSAA. If you use a lower resolution, lower the sharpening a bit. It should scale with resolution and compensate for any blur applied by anti-aliasing.
Disclaimer 2: It's DARK in some maps. Perfect in others. If it's too dark for you, the first thing you should do is set tonemap to 1 (at the top) and change gamma to 0.95 - 0.90 (lower is brighter) under the tonemap settings. You could also increase each value for gamma under LiftGammaGain. Just make sure to increase them all by the same amount of you want to retain the "color grading" that I'm doing here.
Hello jim2point0. Just saw Your config and must say only one thing - awesome. Can You share your config? I mean not only txt file but all files / folder - SweetFX. Never done it before so it will be more helpfull for me.