Kalicola Enhanced Graphics ENB
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Kalicola Enhanced Graphics ENB
legacyy: Thanks alot for all that info. I will dig into it, next time I'm on skyrim Thanks!
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- Posts: 17
- Joined: 06 Jun 2012, 11:12
Re: Kalicola Enhanced Graphics ENB
Thanks for the beta kalicola, I'm going to try it right away! I might try and get some good screenshots and upload them here.
Since you said you appreciated feedback I'll tell you what I think, I love the color palette and the SSAO, it just looks beautiful, there are just three things I didn't like about your config, that some interior lights are too bright (there are some rooms in which a light can be too much), that some items in the inventory and book pages look a little bit too bright (depending on the situation and the lightning, but I think that's just how it is right?) and that nights/dungeons are a little bit too bright as well, would love to see them a little bit darker.
Everything else is wonderful, and thanks again for your work!
Since you said you appreciated feedback I'll tell you what I think, I love the color palette and the SSAO, it just looks beautiful, there are just three things I didn't like about your config, that some interior lights are too bright (there are some rooms in which a light can be too much), that some items in the inventory and book pages look a little bit too bright (depending on the situation and the lightning, but I think that's just how it is right?) and that nights/dungeons are a little bit too bright as well, would love to see them a little bit darker.
Everything else is wonderful, and thanks again for your work!
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Kalicola Enhanced Graphics ENB
Inexile: thanks for the feedback. You are totally right, I fixed some of this right after I uploaded but still, the light sources in this game is very inconsistant, and that becomes even more aparent when using enb. Some pointlights in helgan keep is so strong that the walls and objecs around it casts bloom and flares.. But pointlights outside at night looks fine.. Problem is that it's the same parameter controling them both..
Speaking of nights, I want them dark ofcourse, but I also like the idea of moonlight. The nights can look pretty awesome with a little light, compared to complete darkness which kind of ruins the beauty I think.. I want it dark, but pretty...
Played with lens flares yesterday, got some very good results, like the effect of the sun blindind you when looking at it, without the use of corona. And small lensflares going of from from the shinyness of your weapon good times indeed. But with these settings fire will bloom out the whole screen, so that's a bitch
Also, I don't know why objects in the inventory and loading screens look so messed up.. I will try and track it down. Could be something in effects.ini or my palette..?
Speaking of nights, I want them dark ofcourse, but I also like the idea of moonlight. The nights can look pretty awesome with a little light, compared to complete darkness which kind of ruins the beauty I think.. I want it dark, but pretty...
Played with lens flares yesterday, got some very good results, like the effect of the sun blindind you when looking at it, without the use of corona. And small lensflares going of from from the shinyness of your weapon good times indeed. But with these settings fire will bloom out the whole screen, so that's a bitch
Also, I don't know why objects in the inventory and loading screens look so messed up.. I will try and track it down. Could be something in effects.ini or my palette..?
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- *sensei*
- Posts: 269
- Joined: 11 Feb 2012, 16:00
- Location: BROOKLYN NY USA
Re: Kalicola Enhanced Graphics ENB
I've tried hard to contain the brightness of the menu items and unfortunately it required me to do a massive overhaul because it is affected by many different parameters. Fine tuning ENB is all about making sacrifices in the end and it can be very frustrating. The settings that seemed to affect it the most I think are the direct lighting settings, night more so but I noticed day affects it too. And even ambient day changed it too. I remember your bloom setting for day is crazy high, I wouldn't be surprised if that might be affecting it(hope not cuz I think that's what gives your setts such a different feel).
I'm at work now and I don't have your config on hand so I don't know if you use the HD6 code but what seemed for me in my config to affect it the most was the brightness settings under the dark nights sections of Helios' code. Most likely it's a combo of all that stuff. I hope it doesn't change your config too much, it's really one of the best and most unique configs to date!
I'm at work now and I don't have your config on hand so I don't know if you use the HD6 code but what seemed for me in my config to affect it the most was the brightness settings under the dark nights sections of Helios' code. Most likely it's a combo of all that stuff. I hope it doesn't change your config too much, it's really one of the best and most unique configs to date!
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Kalicola Enhanced Graphics ENB
Joey: Thanks for the kind words Yeah, I think you are right, that many parameters are affecting the inventory and loading screen objects.. I will try and solve that, without ruining anything.. I actually took my enb with me on work, so I can work on it in my eating brake
I have tweeked alot now since last upload. I've tweaked the palette and colors, to get a bit more strong colors in there. Lowered the ambient light a bit to get just a bit more contrast in there. My biggest challenge at the moment is getting lensflares to kick in from your weapons when running around. But magic spells are creating insane amount of lensflare if I get it to work on the weapons, so I think I might be running head first into a wall
By the way Joey, I look forward to giving your ENB a spind
I have tweeked alot now since last upload. I've tweaked the palette and colors, to get a bit more strong colors in there. Lowered the ambient light a bit to get just a bit more contrast in there. My biggest challenge at the moment is getting lensflares to kick in from your weapons when running around. But magic spells are creating insane amount of lensflare if I get it to work on the weapons, so I think I might be running head first into a wall
By the way Joey, I look forward to giving your ENB a spind
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: Kalicola Enhanced Graphics ENB
@Kalicola
This is for you
Im quiet speechless
So far im loosing round about 30 fps (50% Enb overhead, quiet heavy) but still can keep Realtime, as soon as im happy with the Result i will try optimize on the Speed
ENB off = 60 fps
ENB on = 30 fps
This is for you
Im quiet speechless
So far im loosing round about 30 fps (50% Enb overhead, quiet heavy) but still can keep Realtime, as soon as im happy with the Result i will try optimize on the Speed
ENB off = 60 fps
ENB on = 30 fps
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *sensei*
- Posts: 269
- Joined: 11 Feb 2012, 16:00
- Location: BROOKLYN NY USA
Re: Kalicola Enhanced Graphics ENB
I am getting some cool lensflare of weapons and here are my settings:
LenzReflectionIntensityDay=0.8
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=2.5
LenzReflectionPowerNight=1.9
you can see a bit in this pic here..
I remember taking this pic and the flare was a lot more but the angle I settled on was this one which is less noticeable but you can still see it. I am however afraid that only weapons from Jaysus swords are actually triggering it but I'm not sure. It may have to do with the properties of the actual weapons themselves.
EDIT: or maybe it's 'Weapons of the Steel Age' or something like that, i'll have a look to be sure..
LenzReflectionIntensityDay=0.8
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=2.5
LenzReflectionPowerNight=1.9
you can see a bit in this pic here..
I remember taking this pic and the flare was a lot more but the angle I settled on was this one which is less noticeable but you can still see it. I am however afraid that only weapons from Jaysus swords are actually triggering it but I'm not sure. It may have to do with the properties of the actual weapons themselves.
EDIT: or maybe it's 'Weapons of the Steel Age' or something like that, i'll have a look to be sure..
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Kalicola Enhanced Graphics ENB
CruNcher: Thanks, can I keep her?
Joey: Nah, can't get it to work the way I want it.. So, I'm keeping the lensflare sutle.
I finally got some time to work on my enb. Turns out, that I pretty much reworked the whole thing. Switched away from HD6 postfilter 5, and used 2 instead, and I'm getting some really nice results. The goal is still the same look I've always aimed for, just using a different method this time, and I'm really liking it. And it actually fixes some of the problems I had before, like the sun blooming out the whole sky. Now, the sun looks amazing
I also accepted that eye adaptation can not be removed no matter what you do. So, now I'm working with it, and not against it. All in all, very good hours spend, learned alot. I will post a few screens in the gallery thread.
Joey: Nah, can't get it to work the way I want it.. So, I'm keeping the lensflare sutle.
I finally got some time to work on my enb. Turns out, that I pretty much reworked the whole thing. Switched away from HD6 postfilter 5, and used 2 instead, and I'm getting some really nice results. The goal is still the same look I've always aimed for, just using a different method this time, and I'm really liking it. And it actually fixes some of the problems I had before, like the sun blooming out the whole sky. Now, the sun looks amazing
I also accepted that eye adaptation can not be removed no matter what you do. So, now I'm working with it, and not against it. All in all, very good hours spend, learned alot. I will post a few screens in the gallery thread.
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: Kalicola Enhanced Graphics ENB
@Kalicola
and once i finished you can add her as a Companion (this is not her Companion appearance, but her lets go out @ night one not really lore friendly @ all ) as well
Though not sure if completely disabling it is the right way indeed, but im fully concentrated on what you see above so i didn't looked yet in any other parts
Here is one way to manipulate it http://skyrim.nexusmods.com/mods/8149 http://www.youtube.com/watch?v=xvlnKFjqEYE
I find UE4 team showed a nice eye adaption in their Demo http://www.youtube.com/watch?v=NUvLoFbw ... age#t=232s you could try tweak Skyrims on in that direction with the Help of ENB
Sure put her on you're DesktopCruNcher: Thanks, can I keep her?
and once i finished you can add her as a Companion (this is not her Companion appearance, but her lets go out @ night one not really lore friendly @ all ) as well
Hm are you sure of this you can actually completely disable it in the Creation Engine if you want in imagespace like many other PP effects via the CK also going into console and using teofis should shut it down (careful it will disable all PP).I also accepted that eye adaptation can not be removed no matter what you do. So, now I'm working with it, and not against it. All in all, very good hours spend, learned alot. I will post a few screens in the gallery thread.
Though not sure if completely disabling it is the right way indeed, but im fully concentrated on what you see above so i didn't looked yet in any other parts
Here is one way to manipulate it http://skyrim.nexusmods.com/mods/8149 http://www.youtube.com/watch?v=xvlnKFjqEYE
I find UE4 team showed a nice eye adaption in their Demo http://www.youtube.com/watch?v=NUvLoFbw ... age#t=232s you could try tweak Skyrims on in that direction with the Help of ENB
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: Kalicola Enhanced Graphics ENB
I have tried that mod before. It dosen't remove adaptation, but speeds it up so you notice it directly. But it is still very much there.. I found some pretty good settings for it though, but it means I have to redo the days and night because the adaptation is reacting different now..
I also don't want people to rely on mods to make this enb work as intended.
I also don't want people to rely on mods to make this enb work as intended.
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel