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Skyrim: UW-ENB
Posted: 05 Mar 2012, 19:08
by Unreal Warfare
Re: UW-ENB
Posted: 05 Mar 2012, 21:47
by Tsu
Love the preset UW. I feel much more immersed in the game, especially at night. I can't really think of any errors that I came across while trying it out just now, of course I'll keep my eyes open. It's been a near flawless experience so far. I will mention though - and I could be completely wrong on this so correct me if I am - but can you change the fade time for DOF? Meaning, when I am focusing on something and then focus on something closer to me the DOF fades more slowly to the new focus point rather than instantly snapping to it. I personally would like a slower DOF fade to give it a little more of a cinematic/artistic feel. I'm sure I'll pop open the config file and find it right after I post this though.
Performance wise your preset ran pretty good for me. I've got a i5, 12gb ram and a gtx 570 which got be around 40-45 fps average. That is with SSAO disabled and all the other features enables.
My only other opinion is that the colors are a little too saturated at times for me but that is simply a personal opinion and a vibrant look isn't what you were going for with this preset I assume. Of course that's something I can try to tweak on my own time :] But again, I'm really liking your preset. Thanks for sharing it all with us, and thanks for having a stellar awesome summary of it and proving lots of helpful resources and links. More people need to do what you do.
Re: UW-ENB
Posted: 05 Mar 2012, 23:28
by Unreal Warfare
ENB update: Increased bloom and daytime intensity a little. I also removed the film grain and letterbox effects from the main file and added them as optionals instead to give the user more control over their own experience.
Tsu wrote:Love the preset UW. I feel much more immersed in the game, especially at night. I can't really think of any errors that I came across while trying it out just now, of course I'll keep my eyes open. It's been a near flawless experience so far. I will mention though - and I could be completely wrong on this so correct me if I am - but can you change the fade time for DOF? Meaning, when I am focusing on something and then focus on something closer to me the DOF fades more slowly to the new focus point rather than instantly snapping to it. I personally would like a slower DOF fade to give it a little more of a cinematic/artistic feel. I'm sure I'll pop open the config file and find it right after I post this though.
Performance wise your preset ran pretty good for me. I've got a i5, 12gb ram and a gtx 570 which got be around 40-45 fps average. That is with SSAO disabled and all the other features enables.
My only other opinion is that the colors are a little too saturated at times for me but that is simply a personal opinion and a vibrant look isn't what you were going for with this preset I assume. Of course that's something I can try to tweak on my own time :] But again, I'm really liking your preset. Thanks for sharing it all with us, and thanks for having a stellar awesome summary of it and proving lots of helpful resources and links. More people need to do what you do.
May I suggest trying the updated version and see how that fares for you in regards to the saturation? I've posted some screenshots below (now added to the main post) so you can see what difference it makes in Whiterun as an example. While still colourful the increased brightness makes it seem a little more in place rather than dark and saturated as it was before (that kind of got on my nerves a little after a while, lol).
I'll look into fade time. For me it seems about right (I thought it was quite a smooth transition myself compared to some others I've tried) though I can appreciate others experiences may vary. If you find a setting that works for you though feel free to let me know and I'll check it out.
Lastly thankyou very much for your compliment. I'm glad it made someone elses experience that bit more enjoyable. Thankyou for your feedback aswell!
Re: UW-ENB
Posted: 06 Mar 2012, 00:32
by Unreal Warfare
Removed as added to main post.
Re: UW-ENB
Posted: 06 Mar 2012, 03:07
by Tsu
Re: UW-ENB
Posted: 06 Mar 2012, 07:48
by Unreal Warfare
Got to love Matso's sunglare mod, haha.
Re: UW-ENB
Posted: 09 Mar 2012, 21:06
by Rhunis
hi
can u tell me how u get the bloody süöash on the female body on sreen 8??
bzw good job with the enb
Re: UW-ENB
Posted: 09 Mar 2012, 23:22
by Tsu
Correct me if I'm wrong UW, but I believe unreal is using
bloodier combat and
enhanced blood textures. Those are the two I use and I get the same results as UW's screen.
Re: UW-ENB
Posted: 10 Mar 2012, 09:03
by Rhunis
thank you for your help
Re: UW-ENB
Posted: 10 Mar 2012, 17:24
by Unreal Warfare
ENB update: Added Mindflux's Darker Dungeons for ENB which changes the lighting parameters of dungeons & interiors that use day lighting so that they use night lighting instead. Still a work in progress by him so will update as more dungeons/interiors are added to the mod.
Another update will be forthcoming. Want to find a nice balance between dark nights and playability. Also trying to reduce the amount of bloom I'm using while retaining colour balance and brightness, and intend to make all effects optionals instead of standard to give the user more control over their experience.
I'm using Enhanced Blood Textures but not Bloodier Combat (though you've given me something else to look into using now hehe).