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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 21 Aug 2012, 23:55
by icelaglace
Interesting
Is there any screenshots of comparison with InjectFXAA or something like that?
As 2 post processing AA together, I already tried and it wasn't that good.
SMAA was correcting the FXAA retreatment, giving edges moving all alone.
Thank you
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 22 Aug 2012, 11:25
by Ivars
Thanks alot. I'm going to test it out later.
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 22 Aug 2012, 14:02
by MTindle
Yeah, maybe I'm being a bit lazy, but could you kindly provide an before/after comparison screenshots? Thanks
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 22 Aug 2012, 17:18
by icelaglace
Damn me, I was too tired yesterday that I didn't really read.
So it's just SMAA with post processing right?
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 24 Aug 2012, 05:32
by CruNcher
Nice Ceejay most interesting about this is Ceejays Lumasharpen there is another Sharpening algo by now too Ceejay you now the 3dcenter work by BeetleatWar1977 ?
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 26 Aug 2012, 15:39
by CruNcher
Here Ceejay it's UE3 optimized (Duke Nukem Forever)
https://dl.dropbox.com/u/60034422/duke/ ... eta11e.zip
he does a big bunch of different things actually the whole spectrum GI, DOF Sharpen, MotionBlur, Reflections,, fixes
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 28 Aug 2012, 04:54
by Line
So any chance on adding FXAA in the near future? And maybe a DX 10-11 Compatibility c: They haven't seen much love
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 02 Sep 2012, 18:35
by alientorni
nice work, keep on it!
it was about time someone starts developing some cool smaa injector because is a really nice technique; good fps, good iq, now with your shaders looks even better. thx for working on this and make games more enjoyable (or less crappy :mrgreen: )
i think the same as you. it's better to work on iq, performance or different techniques than wasting time on a "tool" with pre-configured values that are only useful for a small group of users. also this kind of users are mostly noobs (lazy, don't like to read, etc.) and will give you more trouble than solutions, "where this file goes", etc. maybe when your shaders become more polished, a noob tool will be useful.
good luck with this proyect, looks amazing.
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 10 Sep 2012, 16:01
by Celebriton
InjectSMAA, FXAATool and LumaSharpen, this injection tool will be very popular :!:
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Posted: 06 Oct 2012, 21:42
by elDominiko
I tried it with Jade Empire (sharpen and vignette will be nice), but don't work at all. Log only says:
Code: Select all
full path: H:\Jade Empire\
redirecting CreateDevice
initialising shader environment
I'm little disappointed.