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[BETA] Dynamic Distant Objects LOD
Posted: 14 May 2014, 01:19
by sheson
Re: [BETA] Dynamic Distant Objects LOD
Posted: 21 Oct 2014, 14:25
by PizzaDox
good job
Re: [BETA] Dynamic Distant Objects LOD
Posted: 29 Oct 2014, 10:07
by Uriel24
Papyrus scripts? What's their purpose here?
Re: [BETA] Dynamic Distant Objects LOD
Posted: 08 Nov 2014, 21:46
by Frank
Sheson this is amazing. The video blew me away. The LOD system is the first thing I absolutely hate about this game.
No matter how pretty you make it look like with ENBs, you are always going to notice that extremely distracting pop-in when you move around a bit.
If this finally removes the popping or at least decreases it to a point where it's not distracting, then I'm all for it. If not, then the added distant detail is still incredible and pretty much necessary for people like me.