TES Skyrim

post screenshots of enbseries
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*master*
Posts: 177
Joined: 05 Jan 2012, 19:06

Re: TES Skyrim

kalicola: Thank you very much, As I said on Skyrim Nexus non of the files are actually mine, I just tweaked to make it look how I preferred. with the bloom set how I have it, it would be at its strongest outside Whiterun. I know bloom is something not everybody like but I wanted it to be that if it is sunny its very bright like it is in real life, this also fades the distance to in effect be dof.

you mention photo real and I would probably say the most realistic shots I have taken would be with the bloom

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TESV 2012-01-11 21-44-49-44 by EvoFq3o0, on Flickr

I was working on another config last night which makes the sun bright but the bloom less, giving a warmer feeling. also trying a real sun glare so will keep you updated.

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*sensei*
Posts: 323
Joined: 28 Dec 2011, 08:14

Re: TES Skyrim

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edit:
far327>>>
Thanks mate , Sorry if I was a little rude with you.

MacKom>>>
Yes it's 0.99v

Beelzeboss>>>
in game AAx2 + SGSSAA in nvidiaInspector.
And for God sake don't post WIP pics at this amount.

Confidence-Man>>>
It's better for me in many ways, I already wrote numerous times why.
And about rocks sorry to disappoint you :) but it's not my preset issue it's Normals from rock texture it adds wet effect on rocks near water and it's just a texture bug with or without ENB doesn't matter. Look more carefully before you start criticize something, in that pic the same rocks but in deferent places didn't affected, if it was ENB all rocks would be shiny.
Last edited by Gionight on 13 Jan 2012, 17:02, edited 10 times in total.

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*blah-blah-blah maniac*
Posts: 725
Joined: 30 Dec 2011, 22:39

Re: TES Skyrim

@Gionight - Oh dang that last pic is unbelieveable! Oi!!! Super hottness!
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My pics on Flickr

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Posts: 10
Joined: 12 Jan 2012, 13:22

Re: TES Skyrim

@Gionight - let me guess - 0.99 version?

Darn it...you tease, you... :D

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Posts: 12
Joined: 13 Jan 2012, 02:29

Re: TES Skyrim

@Gio

What kind of AA are you using? I've got x8 set through the Skyrim launcher and I've still got jagged edges. Are you forcing a higher amount through your GPU or something?

Anyways, I made a bit of progress on my config. Still countless work to do though. It honestly does look better ingame.

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What settings control the water foam?
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In addition, what would be causing these squares around characters eyes?
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Posts: 71
Joined: 30 Dec 2011, 02:10

Re: TES Skyrim

Boris is there a way to implement spoiler tag in this forum?

Using my preset with modified HD6 fx

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last one is without the HD6 fx

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*blah-blah-blah maniac*
Posts: 504
Joined: 31 Dec 2011, 19:42

Re: TES Skyrim

@Gionight - What is it that's different exactly about v99? I notice the distant landscape seems blurred instead of fogged, is that something in v99 or can it be done with current dof settings? If I have any criticism it's that specular is too high, those rocks in Markarth look they've been wrapped in plastic or something.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.

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Posts: 19
Joined: 03 Jan 2012, 22:14

Re: TES Skyrim

What's HD6? It looks brilliant!

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Posts: 8
Joined: 12 Jan 2012, 18:27

Re: TES Skyrim

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Beelzeboss I love the colors! Everything looks so dreamy. I would love to try this one at some point! Nicely done!

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Posts: 12
Joined: 13 Jan 2012, 02:29

Re: TES Skyrim

Thanks. It's far from being finished but I'll be sure to share it when it's finished. :)
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