TES Skyrim
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- *master*
- Posts: 116
- Joined: 13 Apr 2012, 19:27
Re: TES Skyrim
Night time ambient light in the enbeffect file did the trick for me.
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- *sensei*
- Posts: 267
- Joined: 30 May 2012, 15:40
Re: TES Skyrim
EBrightnessV2 is disabled above, you have to remove (delete) the "//" for it to take effect. However, doing so will affect all brightness not just night but day as well. You are better off increasing AmbientLightingIntensityNight in enbseries.ini file to only affect night light levels.maload wrote:i want to increase brightnedd in enb v.119
so i try to chnage the EBrightnessV2.
//POSTPROCESS 2
//float EBrightnessV2=100.0;
float EAdaptationMinV2=0.05;
float EAdaptationMaxV2=0.05;//0.125;
float EToneMappingCurveV2=6.0;
float EIntensityContrastV2=1.0;
float EColorSaturationV2=1.0;
float EToneMappingOversaturationV2=100.0;
as you see i change it to 100 -.-.
and night still very dark .
i uninstall real light and it look the same . nothing change.
i must misleading something , plz help me.
i dont change any file yet , i just want to know if i can set more brightness in this file only.
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- Posts: 20
- Joined: 10 Aug 2012, 15:53
Re: TES Skyrim
Made a lot of tiny tweaks, and I think I came up with a better result. Raised saturation, and tweaked just about every value from my last set of screenshots. My interiors are looking a ton better now.
The only visual issue I'm seeing now is water not showing up properly at night - does anyone know how to fix this? My waterfalls and firewater are showing up nicely because I struck a good compromise there, but the water surface itself barely reflects anything.
Oh, Joey4track, I realized I can't send PM's yet because I haven't posted enough, but if you send me your email addy in a PM, we can trade files.
The only visual issue I'm seeing now is water not showing up properly at night - does anyone know how to fix this? My waterfalls and firewater are showing up nicely because I struck a good compromise there, but the water surface itself barely reflects anything.
Oh, Joey4track, I realized I can't send PM's yet because I haven't posted enough, but if you send me your email addy in a PM, we can trade files.
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- Posts: 40
- Joined: 05 Oct 2012, 14:38
Re: TES Skyrim
Thanks
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ENB: http://www.mediafire.com/download.php?nwej2xco87v66ib
Minus Profile: http://monkeydot.minus.com/uploads
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- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
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- Posts: 14
- Joined: 27 Feb 2012, 18:28
Re: TES Skyrim
Woah. This is beyond gorgeous. Is your config available to download?mindflux wrote:
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- *master*
- Posts: 137
- Joined: 07 Jan 2012, 16:28
Re: TES Skyrim
mindflux..
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XEON E5450 @3.0ghz, 6GB Ram, Geforce GTX 660 2GB, Win7 64bit
XEON E5450 @3.0ghz, 6GB Ram, Geforce GTX 660 2GB, Win7 64bit
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- *blah-blah-blah maniac*
- Posts: 660
- Joined: 02 Jan 2012, 21:07
- Location: Spain
Re: TES Skyrim
Did you edit the weather?mindflux wrote:...
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- Posts: 92
- Joined: 13 Jul 2012, 09:52
Re: TES Skyrim
Bloody hell, Mindflux. Amazing work.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Hey guys, thanks. Sorry, the setup is not yet up for download, BUT I have sworn to finish what I started and share it. My plan is to rework just the basic weathers for now, make the setup available and then continue to refine it, hopefully adding more weathers and stuff. Right now I have already completed the ENB setup, interiors including dungeons and some of the weathers, so it's not probably not too far off, but it of course depends on how much time I have.
In the above shots I'm not really happy about the clouds, but since creating better ones is way too complicated for my skills, I'm going to have to go with the vanilla ones.
Unreal
Yes, I did. Modifying the sky and the horizon is actually very easy, but adjusting everything else that goes with the weather template like clouds, fog, ambient and direct lighting and directional ambient takes fucking forever. Let me know if you need any pointers or anything.
In the above shots I'm not really happy about the clouds, but since creating better ones is way too complicated for my skills, I'm going to have to go with the vanilla ones.
Unreal
Yes, I did. Modifying the sky and the horizon is actually very easy, but adjusting everything else that goes with the weather template like clouds, fog, ambient and direct lighting and directional ambient takes fucking forever. Let me know if you need any pointers or anything.