isn't the IBL overdoing it it's strange if you compare metal to reality under this shadow condition im not sure the blue tint feels totally off or at least way to much exaggerated
the way Unreal goes or the way guzio goes or the way iam going with your work all totally different directions, very exciting
but the hell that metal texture response isn't convincing either, without any specular it falls apart pretty fast.
Last edited by CruNcher on 10 Jan 2014, 20:48, edited 5 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
aal Subtle direct light during cloudy vivd sunset sky looks amazing! ..ama goin steal dat shit.
WoodsOfYpres third image is impressive and I like the rays on the dragon!
Guzio nice pictures of overcast! You've made them dramatic instead of bland which is kinda hard imo. Very good job with balancing the volumetric rays just right!
LucidAPs I have no idea whats wrong with your bloom/dof and I'm not qualified to make guesses. But if I were you I would switch the bloom.fx file to one from another preset and see if the error still is there. If yes; try switching to another enbeffectprepass.fx and see if that makes it go away. I have never seen that issue before so other than that I'm clueless in how to help you.
The blue is from the IBL pulling the color from the sky I think.
That damn lod mountain in back ruins the shot. Is there any mod that forces mountains to high quality at any distance? I have Distant Detail but even that seems to have it's limits.