Yeah i know what you mean im still experimenting in the overall balance of the perception effect of this when everything comes togetherPfuscher wrote:@Cruncher: Looks like a little bit of either fxaa, edgeAA or blur, your previous images seemed sharper? Liked that more.
Ryse got me motivated to retexture this. Decided to not change any more stuff on that armor. Mesh is too crooked anway.
sry no downsampling, jagged edges everywhere
TES Skyrim
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Re: TES Skyrim
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| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
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| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
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Re: TES Skyrim
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
Now that Ryse is out on PC maybe someone will rip the model into Skyrim. I know the Crysis guy is out there.
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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
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Also i would like to show the maximum current performance of this test scene im working on
ENB Off = 250 FPS (it's so high that consumer GPU Cards coils start to whine )
ENB On = 60 FPS
ENB Off = 250 FPS (it's so high that consumer GPU Cards coils start to whine )
ENB On = 60 FPS
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
Thanx Prod80, alltough I have to say, it didn't look to bad or wrong (alltough Jawz adviced not to use ELE with ELFX), instead it was great with that combo.
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She's no beauty anyway, but the eyes really ruin her.CruNcher wrote:Yeah i know what you mean im still experimenting in the overall balance of the perception effect of this when everything comes together
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kaffeekranz wrote:She's no beauty anyway, but the eyes really ruin her.CruNcher wrote:Yeah i know what you mean im still experimenting in the overall balance of the perception effect of this when everything comes together
Beauty is always in the eye of the beholder
but i know what you mean from the technical side
here i tried to improve sharpness response (it's very subtle) but it causes more visible aliasing of the hair in motion (bigger problem)
Further gone towards higher sharpness response (aliasing becomes very obvious also in no motion +5 fps)
Last edited by CruNcher on 12 Oct 2014, 01:05, edited 3 times in total.
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85% of graphics research is about who can finally make Sponza look good.
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Re: TES Skyrim
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Re: TES Skyrim
@Pfusher
I decided for now for this compromise of Speed/Quality and Motion Stability im very eager to test DSR and MFAA but for Speed this is ok imho
Maybe you have some creative ideas, for a nice fitting background
I decided for now for this compromise of Speed/Quality and Motion Stability im very eager to test DSR and MFAA but for Speed this is ok imho
Maybe you have some creative ideas, for a nice fitting background
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard