Video of 4K Parallax Tree bark using kingeric1992's tilt shift DOF:
https://www.youtube.com/watch?v=XGAT1TO ... e=youtu.be
http://www.nexusmods.com/skyrim/mods/61875
TES Skyrim
- Author
- Message
-
Offline
- *master*
- Posts: 229
- Joined: 21 Feb 2013, 03:21
- Location: Los Angeles, CA
Re: TES Skyrim
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 849
- Joined: 28 Dec 2011, 00:50
Re: TES Skyrim
Hey gang! Got the next tech demo video ready, for your consideration.
This is a video demonstrating the screen-space indirect lighting (SSIL) effect of ENB series for Skyrim, an effect not yet used in ANY commercial video game. SSIL is an effect where light cast onto one surface is reflected onto other nearby surfaces. It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow.
Screen-Space Indirect Lighting Tech Demo - 1080p @30FPS
This is a video demonstrating the screen-space indirect lighting (SSIL) effect of ENB series for Skyrim, an effect not yet used in ANY commercial video game. SSIL is an effect where light cast onto one surface is reflected onto other nearby surfaces. It can be considered a 'sister effect' to screen-space ambient occlusion (SSAO), working with light rather than shadow.
Screen-Space Indirect Lighting Tech Demo - 1080p @30FPS
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Re: TES Skyrim
Hey folks would you please be so nice, to quote only the pics you need for your question, not the entire posts? Please be so kind.
@ 32cm
i like your texture sets, but i got some errors which i didnt understand, i.e. at the roofs in whiterun i got white glossy surfacespecular, nearly no bump, while on some other surfaces the bumpmaps are working like they should? What i'm doing wrong?
How intense is the VRAM-Usage with your complete Sets, i like to use them all, but i must let place for my mods to test them? Are there any interferings / issues with i.e. JK'Skyrim?
@ Pfuscher
My question is, are there any chances to get this shaded, so we could leave the large amount of very well made textures behind and handle it via processing, like parametric textures - like in Substance Painter? i ask this because, your work also like 32cms work are great but putting them together into my Skyrim burns my system, and i didnt have the money to buy a new larger graphics card with any new awesome texture release
@ 32cm
i like your texture sets, but i got some errors which i didnt understand, i.e. at the roofs in whiterun i got white glossy surfacespecular, nearly no bump, while on some other surfaces the bumpmaps are working like they should? What i'm doing wrong?
How intense is the VRAM-Usage with your complete Sets, i like to use them all, but i must let place for my mods to test them? Are there any interferings / issues with i.e. JK'Skyrim?
@ Pfuscher
My question is, are there any chances to get this shaded, so we could leave the large amount of very well made textures behind and handle it via processing, like parametric textures - like in Substance Painter? i ask this because, your work also like 32cms work are great but putting them together into my Skyrim burns my system, and i didnt have the money to buy a new larger graphics card with any new awesome texture release
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim
@CeaRes: Got the same problem. Got no clue about that stuff though
Some beach, it's a snowy winter day, during sunshine it should be more yellow
The old stones now for terrain with a fake shadow
Some beach, it's a snowy winter day, during sunshine it should be more yellow
The old stones now for terrain with a fake shadow
-
Offline
- Posts: 14
- Joined: 08 Jan 2014, 23:11
Re: TES Skyrim
_________________
My blog : http://s1925.blogspot.jp/
My Flickr gallery : https://www.flickr.com/photos/128622340@N07/
My blog : http://s1925.blogspot.jp/
My Flickr gallery : https://www.flickr.com/photos/128622340@N07/
-
Offline
- Posts: 89
- Joined: 26 Oct 2012, 18:07
-
Offline
- *blah-blah-blah maniac*
- Posts: 849
- Joined: 28 Dec 2011, 00:50
Re: TES Skyrim
Hi everyone, I just reposted my latest video now without overlapping music! Nothing new if you have already seen it
Screen-Space Indirect Lighting Tech Demo - 1080p @30FPS
Screen-Space Indirect Lighting Tech Demo - 1080p @30FPS
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
-
Offline
- *blah-blah-blah maniac*
- Posts: 3136
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Aiyen
Thanks for the link, I'll check your stuff out.
A few more tweaks to daytime and dungeon lighting... Not sure what do about the banding :/
Thanks for the link, I'll check your stuff out.
A few more tweaks to daytime and dungeon lighting... Not sure what do about the banding :/
-
Offline
- *blah-blah-blah maniac*
- Posts: 661
- Joined: 17 Dec 2012, 08:57
- Location: Bosnia & Herzegovina
Re: TES Skyrim
mindflux, try to use small amount of noise to reduce banding
-
Offline
- *blah-blah-blah maniac*
- Posts: 3136
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Good idea, thanks saltr.