GTA V

post screenshots of enbseries
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*sensei*
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Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: GTA V

YourFather
1440p downsampled to 1080p, no AA(though ENB MSAA gives almost the same quality in 2x MSAA in 1080p, plus it is faster - +9-10 fps in comparison to 1440p DSR), with everything on max, except additional options. Id make a screenshot of the settings, but they are in russian, so wont be of any use here, perhaps.

Sunny weathers are mostly done, except for the nighttime, cloudy is the next. Rainy weathers are still untouched.
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Joined: 02 Jun 2015, 15:31

Re: GTA V

Dpeasant

thanks man would really want to try out your timecycs
as of now this is how it looks to me
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*blah-blah-blah maniac*
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Re: GTA V

@dpeasant

Looks great :)

Did you measured a performance increase or decrease when removing the distant volumetric part of the default rendering ?

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*master*
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Re: GTA V

;)
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Re: GTA V

@Ryuken
Thx u for that files, but no offense.It looks completly different to your pics..why is that?

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*blah-blah-blah maniac*
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Re: GTA V

@Ryuken

Very nice configuration and image. You have a great eye for color and balance, and for image composition :)
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Re: GTA V

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Re: GTA V

ShakeZone wrote:@Ryuken
Thx u for that files, but no offense.It looks completly different to your pics..why is that?
My files are only reshade preset there isn t ENB and timecyc.

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Re: GTA V

tapioks wrote:@Ryuken

Very nice configuration and image. You have a great eye for color and balance, and for image composition :)
Thanks ;)

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Re: GTA V

mindflux wrote:Definitely so, editing timecycle and restarting the game every time is a major pain in the ass.

Jup also for Performance compares of certain effects and values (Shader efficiency in Realtime) it's much more comfortable especially as it is impossible the next restart to recreate the same scene with different values and be sure about the impact, especialy if you analyse the impact in ms ;)

here you just go through the states and get immediate performance impact response :)

it seems though CG ingame can be also triggered realtime from the Engine in a predefined profile way
PC Trainer 1.0 has such a option to change it dynamically on the fly :)
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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