Dragon's Dogma

post screenshots of enbseries
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Joined: 23 Jan 2016, 18:36

Re: Dragon's Dogma

Thanks boris for ENB!

Here's a UW ENB screenshot comparison B&A.

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Joined: 24 Jan 2016, 19:57

Re: Dragon's Dogma

work on Reshade??

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Re: Dragon's Dogma

Yes it works.
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Re: Dragon's Dogma

ENBSeries wrote:Yes it works.

as active Reshade?

you would have this version already enb applied?

if you have a tutorial of how to apply I thank

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Re: Dragon's Dogma

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I think I found a SSAO performance friendly version I'm happy with. No SkyLighting (costs too much), no SSIL and no ambient light changes as I've nowhere been to everywhere in the game and I don't want to inadvertantly bork anything. Only thing I could barely discern is the principle difference between AOMixingType=1 and AOMixingType=0. Could barely tell them apart. Does anybody know the difference?
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Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator

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Re: Dragon's Dogma

SandvichDISH wrote:Now you just need to wait for me to tweak the vast array of settings I still have at my disposal! I'll try to be quick about it though
You will upload it on Nexus or just here? Will your version include SkyLightning? I have gtx 970 (strong OC) and I can accept 40-50 fps in 1920x1080.

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Re: Dragon's Dogma

I intend to upload it to nexus, and while I have skylighting disabled for my current version, I'm tweaking that too so that you can turn it on if you want it. Personally the fps hit is too much for me

I'm going to rush the main quest now so I can see that green "post-game" weather
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Reforged ENB for Dragon's Dogma, The Witcher 2, Kingdom Come: Deliverance

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Re: Dragon's Dogma

wanderjahr wrote:
SandvichDISH wrote:kalicola
Try putting SizeScale and SourceTextureScale at 1.0 and EnableSupersampling to true and go from there.
This is what I have right now and while it's probably not perfect it looks a lot better than what I had before

Code: Select all

EnableSupersampling=true
UseIndirectLighting=false
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=2
SamplingPrecision=2
SamplingRange=0.42
SizeScale=1.0
SourceTexturesScale=1.0
EnableComplexFilter=true
FilterQuality=4
FilterType=0
AOType=1
ILType=1
AOMixingType=2
AOMixingTypeInterior=2
EnableDenoiser=true
1.0 Size Scale is going to slaughter your performance. Especially when you start talking about hi-res displays.

As I understand it, 1.0 is going to calculate AO for 2,073,000 pixels for a 1920x1080 display. If you drop it down to .694 (1600x900), you are going to calculate for 1,440,000 pixels—a 144% performance gain. Drop it down even further, say .444 (1280x720), now you are calculating for 921,600 pixels—a 225% performance gain over your original 1.0 value. If you want an even 200% performance gain, drop in a value of .707 (1358x764).

This is the hard part though. Of course (OF COURSE) supersampling a high filtered, unscaled AO is going to look (at least using the AO visualiser) heaps better than knocking things down a few pegs, but the returns are diminishing considering the mounting performance costs. Plus, I'm not sure supersampling unscaled AO is going to yield any visual returns given the resource cost.

I could be wrong though, way wrong. I'm an English major so things like this aren't my strong suit.
Thanks guys, I will give it a go
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Re: Dragon's Dogma

I'm having a lot of drops fps with enb

anyone else having this?


configuration

i7 3770
8gbs
GTX 970 SC

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Re: Dragon's Dogma

zaboleqqq
I posted my preset on Nexus.

I didn't really tweak sky lighting properly yet, you could try enabling it and see if you like it but otherwise just use it as is.
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Reforged ENB for Dragon's Dogma, The Witcher 2, Kingdom Come: Deliverance
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