Dragon's Dogma

post screenshots of enbseries
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Posts: 20
Joined: 27 Apr 2014, 16:33

Re: Dragon's Dogma

cicala
May I ask which freecam mod/table you are using? Haven't seen one yet.

zaboleqqq
PrintScr is the default key. Otherwise check your ENBlocal.ini for the VK code.

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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18

Re: Dragon's Dogma

I made a video showcasing wickfutENB version 0.229

It looks fantastic if you ask me. I love the brightness and gritty color grading, and the ambient occlusion is pretty damn good too :-)

Good job wickfut!

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*sensei*
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Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: Dragon's Dogma

More or less done with the cloudy weather. Unfortunately there are still shadows there(which shouldnt happen in cloudy weather), the only way is to increase ambient lighting, but too high amount of it makes image less pretty. I couldve done everything faster, if i didnt have to wait the whole goddamn ingame day to see how day and sunset looks. I still have to do the same for sunny, overcast and then finish the game again to get to the postgame weather. ill make nights of different weathers similar to each other, most probably keeping the original darkness.

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Re: Dragon's Dogma

dpeasant
I can add parameter which makes non shadowed areas darker, that may help with cloudy weathers. The problem is that sky don't have separate clouds to apply them for cloud shadows, entire sky is same, except apocaliptic weather after Grygory.
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*sensei*
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Re: Dragon's Dogma

A direct lighting intensity control may also be a solution. :)

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*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma

dpeasant wrote:A direct lighting intensity control may also be a solution. :)
A complete multiple light source modifier with desaturation and specular would be amazing :)

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*master*
Posts: 187
Joined: 18 Mar 2015, 18:39

Re: Dragon's Dogma

These are made with the latest ENB, using HeavyHDR and the highest-quality settings, except SSAO/SSIL SuperSampling and BruteForce:

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Sucks? No? HDR makes a lot of places too dark. Next time I'll use 4K and disable HDR.
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Joined: 11 May 2014, 10:48

Re: Dragon's Dogma

ENBSeries wrote:dpeasant
I can add parameter which makes non shadowed areas darker, that may help with cloudy weathers. The problem is that sky don't have separate clouds to apply them for cloud shadows, entire sky is same, except apocaliptic weather after Grygory.
I would appreciate something like that. Since we can adjust the shadowed areas already, being able to adjust the non-shadowed areas would give complete control.
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Re: Dragon's Dogma

@dpeasant
Is that mean that you will not share you profile anytime soon?

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*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma

zaboleqqq wrote:@dpeasant
Is that mean that you will not share you profile anytime soon?
Is it mean that someone creates his own preset and some random internet strangers expect you to give it to them?
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