So I take it that Bethesda is not going to fix the specular bug in SE. Is there any other way to fix it? It's beyond ridiculous that you have to face a character North to light the spec map.
I'm finding that with the latest binaries, I can now use values from my favorite Oldrim presets. This is Snapdragon "ported" to SE.
TES Skyrim SE
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Re: TES Skyrim SE
I cant fix specular, there are too many shaders to patch.
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Re: TES Skyrim SE
Did you simply copy values from Snapdragon's enbseries.ini or did you also copy its shaders? I'd like to try that "port" as well.triptherift wrote:So I take it that Bethesda is not going to fix the specular bug in SE. Is there any other way to fix it? It's beyond ridiculous that you have to face a character North to light the spec map.
I'm finding that with the latest binaries, I can now use values from my favorite Oldrim presets. This is Snapdragon "ported" to SE.
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Re: TES Skyrim SE
A little more tweaking of values and the characters in my game now are looking like high end rendered art. This is a HEAVILY compressed jpg and has the typical artifacts and loss of detail, the original bmps are uncanny valley. Whatever you're doing here Boris, please keep doing it. Just wow is all I can say.
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Re: TES Skyrim SE
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim SE
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Re: TES Skyrim SE
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Re: TES Skyrim SE
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Re: TES Skyrim SE
Which useful effects/shaders does reshade bring on top of enb for SE?
Thank you Asgaard
Thank you Asgaard