TES Skyrim SE
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- *sensei*
- Posts: 440
- Joined: 07 Aug 2013, 15:45
- Location: France
Re: TES Skyrim SE
Just "Torches Cast Shadows SE" ! I have installed so many mods... (around 200) and i don't remember if I have installed a retexture for fire effect....
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https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
i5-9600K @4.7Ghz OC / 32Gb RAM @ 3600Mhz / RTX 3070 OC / NVMe 1To / Win 11 64Bits
https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
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- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE
That fire textures should be from this mod that comes with an aditional WIP fire textures.Asgaard wrote:Just "Torches Cast Shadows SE" ! I have installed so many mods... (around 200) and i don't remember if I have installed a retexture for fire effect....
https://www.nexusmods.com/skyrimspecial ... mods/15565
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Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
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- *sensei*
- Posts: 440
- Joined: 07 Aug 2013, 15:45
- Location: France
Re: TES Skyrim SE
Mirx wrote:That fire textures should be from this mod that comes with an aditional WIP fire textures.Asgaard wrote:Just "Torches Cast Shadows SE" ! I have installed so many mods... (around 200) and i don't remember if I have installed a retexture for fire effect....
https://www.nexusmods.com/skyrimspecial ... mods/15565
OH !! YES !!! Well Done dude, i have installed this mod !! Thanks !!
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i5-9600K @4.7Ghz OC / 32Gb RAM @ 3600Mhz / RTX 3070 OC / NVMe 1To / Win 11 64Bits
https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
i5-9600K @4.7Ghz OC / 32Gb RAM @ 3600Mhz / RTX 3070 OC / NVMe 1To / Win 11 64Bits
https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Some test for cubemapped windows in whiterun, early wip testing.
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- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE
Pfuscher -Great idea. You just need to add a nice normal map to them. How they look at night, if I good remember the glow shader and enviroment mapping don't like each other?
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Mindflux suggested to try 2 window meshes behind each other. In front the cubemap with transparancy and behind the glow mapped.
Had a look at elfx windows and it seems he already managed to do that. I'll see if it works with my maps.
Had a look at elfx windows and it seems he already managed to do that. I'll see if it works with my maps.
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Quick question, am I the only guy that has to login into this side several times a day?
Over many years, different computers, different windows installations. From firefox 5 years ago to today.
I logged into this about 4000 times.
It drives me crazy.
Over many years, different computers, different windows installations. From firefox 5 years ago to today.
I logged into this about 4000 times.
It drives me crazy.
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- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE
Forum unlog inactive user after around 1 hour. If you ask that.
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- *blah-blah-blah maniac*
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- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Maybe there is an advantage to this for the page or something.
But I would really appreciate not to login for another thousand times
But I would really appreciate not to login for another thousand times
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- *master*
- Posts: 160
- Joined: 23 Sep 2014, 21:12