GTA V

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Re: GTA V

RAY TRACING POSSIBLE WITH ENB? Would it be playable performance-wise? Would it be generic DirectX 12-based or RTX/NVidia-based? Don't games need DirectX 12 to use Ray Racing? GTA V is DirectX 11-only...

Witcher 3 ENB with ray tracing = take all my money, body, spirit, mind, and soul, but I know it will never happen...
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Re: GTA V

No, i doubt anybody without source code ever will make raytracing on complex modern games. And if to mean raytracing like some folks consider, then i have raytracing for almost decade.
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Re: GTA V

Damn... Is ENB for DirectX 12 games possible in the future or is DirectX 12 too complex?
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Re: GTA V

I do not believe any dx12 game need modding, if somebody is smart enough to program code in such api, then he/she must also do good graphics. But anyway, modern games are mostly not worth any modding and short living. At last, i am not win10 user, so not interested.
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Re: GTA V

Is it possible to fix GTA V reflections? They flicker depending on the view angle. I think it happens without ENB.
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Re: GTA V

I dont know kind do you mean, never seen flickering.
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Re: GTA V

It was driver-related. NVidia just fixed in the latest HotFix.
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Re: GTA V

The ray tracing is clearly beyond the power of one Boris, it requires people who are enthusiastic about this. But to make part of the effects, some of which already exist in the form of fake paths, as Marty did in other matters. The rays themselves with noises, reflections, global illumination are quite realistic to do, and not only to Boris, the main thing is to have a desire, but it will take years alone.
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Re: GTA V

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Re: GTA V

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