GTA V
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- *sensei*
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Re: GTA V
Fair enough. Shame I don't have enough time for same way of learning. Anyway, thanks)ENBSeries wrote:Sorry, i don't know any tutorials and learned everything from analyzing and thinking.
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
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- *sensei*
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Re: GTA V
Thats a lot of bloom, man. Find "postfx_intensity_bloom" and set it to 0.0200 or even to 0.0050.Doctorgta wrote:Here is my Build Config as of right now its unrealistic but hoping for more parameters soon so i can get to work on a better one.
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
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- *blah-blah-blah maniac*
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Re: GTA V
Some new tests
Performance is really bad when you pressure the Engine it's like with the Cutscenes to Bad Performance for the Visual results, especially the Multithreading part seems unoptimized
Also you get all the time these Console unoptimized output quality of assets in their resolution
You can see the Port it is even if they made a tremendously great lod and Streaming System it lacks
The Geometry(Vertex) Hair Shader they use for FUR and Hair is nice it has some funny results @ Night Light but else it's a pretty nice solution
Performance is really bad when you pressure the Engine it's like with the Cutscenes to Bad Performance for the Visual results, especially the Multithreading part seems unoptimized
Also you get all the time these Console unoptimized output quality of assets in their resolution
You can see the Port it is even if they made a tremendously great lod and Streaming System it lacks
The Geometry(Vertex) Hair Shader they use for FUR and Hair is nice it has some funny results @ Night Light but else it's a pretty nice solution
Last edited by CruNcher on 31 May 2015, 18:05, edited 2 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- *blah-blah-blah maniac*
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Re: GTA V
Do not set post processing quality above normal and performance will be much higher. Drawing distance in advanced options also heavy eater. And game render not well optimized, actually it's very bad and ruin all positives of dx11.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA V
It is normal Boris
it's heavy hard to get 30 FPS stable in that FOV configuration the same like with Cutscenes
i already tried to reduce the PP overhead as much as possible first things i killed was MB,DOF and CAB
First setup option i found out now and experimenting with is reducing Shadow overhead it's visible tough but i can reach 30 FPS that way more easily
My goal is 30 FPS with some slight reductions i can reach 25 fps for now
it's heavy hard to get 30 FPS stable in that FOV configuration the same like with Cutscenes
i already tried to reduce the PP overhead as much as possible first things i killed was MB,DOF and CAB
First setup option i found out now and experimenting with is reducing Shadow overhead it's visible tough but i can reach 30 FPS that way more easily
My goal is 30 FPS with some slight reductions i can reach 25 fps for now
Last edited by CruNcher on 31 May 2015, 18:03, edited 5 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Offline
- *sensei*
- Posts: 324
- Joined: 26 Sep 2012, 12:00
- Location: Darkest corners of G.E.C.K.
Re: GTA V
Meh, I can only dream about 4k@~25fps =) I get like 13-16 only lol)CruNcher wrote:Some new tests
Performance is really bad when you pressure the Engine it's like with the Cutscenes to Bad Performance for the Visual results, especially the Multithreading part seems unoptimized
Also you get all the time these Console unoptimized output quality of assets in their resolution
Still, cars aliasing is kinda awful. I hope one day Boris will find a way to fix this ugly R* thing.
+1, post processing is overrated, you don't get anything except bloom (higher the setting = uglier bloom) and dof on very high.ENBSeries wrote:Do not set post processing quality above normal and performance will be much higher. Drawing distance in advanced options also heavy eater. And game render not well optimized, actually it's very bad and ruin all positives of dx11.
And advanced drawing distance... well it's required for at least some better details (without adv distance details are gone even across the street), but it does hit the fps a lot =(
_________________
I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: GTA V
Xilandro wrote:Meh, I can only dream about 4k@~25fps =) I get like 13-16 only lol)CruNcher wrote:Some new tests
Performance is really bad when you pressure the Engine it's like with the Cutscenes to Bad Performance for the Visual results, especially the Multithreading part seems unoptimized
Also you get all the time these Console unoptimized output quality of assets in their resolution
Still, cars aliasing is kinda awful. I hope one day Boris will find a way to fix this ugly R* thing.
+1, post processing is overrated, you don't get anything except bloom (higher the setting = uglier bloom) and dof on very high.ENBSeries wrote:Do not set post processing quality above normal and performance will be much higher. Drawing distance in advanced options also heavy eater. And game render not well optimized, actually it's very bad and ruin all positives of dx11.
And advanced drawing distance... well it's required for at least some better details (without adv distance details are gone even across the street), but it does hit the fps a lot =(
We have pretty much the same system except the GPU difference 780 (Kepler) vs 970 (Maxwell, ROP CUT)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard