TES Skyrim

post screenshots of enbseries
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Joined: 19 Apr 2013, 12:40

Re: TES Skyrim

JawZ, great imbloomvement, even when you think it's too much.

dpeasant, sweet ones, the foggy mountains are great and I especially like the last picture with the camera angle towards the imminent growing houses and background.

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Re: TES Skyrim

Bronze
thanks, certainly one of the best forum on the interweb :D

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Re: TES Skyrim

Jawz
can't wait for your next alpha release!
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Re: TES Skyrim

--JawZ-->>>
Looks very promising, glad to see you started your new preset, smells like a really Great start!!!
:)

EvoFq3o0>>>
As a big fan of your preset/pics, I am really enjoying every post you make Evo, I have only one request please.. post more often.

Bronze316>>>
Amazing shots my friend and without any exaggeration I am consider all of your work as a masterpiece, in a right hands it can do wonders.

And of course I can't agree with you more
I've looked through some galleries on other websites, but these ENB Series galleries are in a league of their own!
Dpeasant>>>
Looks very Great my friend and welcome back :)

Saltr>>>
You have achieved some very unique and good look with your new preset, I am just forgot to mention it in my last posts, sorry about that ;)

And last but not least I deleted my last pictures set from here, it wasn't on par with a standards I got used, that post was rushed out and I spent only one day on a shots itself and didn't had time to sort them out properly, it was too late and I was too f.... tired
Here is remastered version:

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Re: TES Skyrim

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Re: TES Skyrim

Kris†a™:

Yet again a couple of nice pictures :) Perhaps a bit too high contrast, at least for my taste.


Bronze316:

Got it ;)

That interior worldspace you are in in the last pictures have some great environment to it, feels like a small valley I have to take a in-game look at it next time im "hooked in" to gmaing. It looked very good in the Creation Kit even when I passed during my ELE - Imagespace modding session :P


cb_kinetic:

Good to see someone showcasing different ENB Presets here. Good captures really shows how it would look like during gameplay :)


dpeasant:

Detailed pictures with a good blend between Contrast general scene brightness :)


Midgard9:

Thanks for that comment :) Well it can be improved on and it will be ;)


OhKay:

It won't be long now until I'm ready for another release :) I just have to apply the "uniqueness" to the weathers based on how they looked with vanilla settings. Just the general look of it for instance the OvercastRain was brighter than the StormRain weather with slightly different color tone applied to it. Such "uniqueness" is still needed to the ELE weathers at it's current state before release.


Gionight:

Thanks a lot :) I have 2 presets started, one natural and with no exaggerated amounts of bloom, DoF or any other cinematic effect and the other being the exact opposite.


insomnia_jt:

Den första bilden hade en väldigt go ljus spridning runt berg topparna å horisonten :)



To all:

I have made a page here on ENBDev about ELE, it shows most of the things that is covered and what will be covered as well as an compatibility list. I will update that list as I have yet to test out everyone of them in-game, I have just checked the content they change in the CK and based the incompatibility on that.

Follow the link in my signature to reach the new ELE page with the download link included there.

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Re: TES Skyrim

--JawZ-- wrote: insomnia_jt:
Den första bilden hade en väldigt go ljus spridning runt berg topparna å horisonten :)
Jag är tokig i bloom! :D
Bilden som du postade ser helt magnifik ut.

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BTW Jawz, jag använder HD6 enbeffect med följande parameter:

Code: Select all

// Blend in some of the orignal bloom to bring back SOME of the hazy glow of the day, none at night
				// 1.0, 0.9 - 0.7, 0.6
			color.xyz += (xcolorbloom.xyz * hbs) * lerp( 1.55, 1.5, hnd );
			color.xyz *= lerp( 0.8, 0.7, hnd ); // compensate for brightening caused by above bloom
				// End Blend
Kan man använda DNI här och i så fall hur gör jag? Jag vill egentligen ha mer blend i interior cells än i exterior cells.
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Re: TES Skyrim

Jag märker dä ;) tokig i bloom är jag men mer kontrollerad bloom, ha lite yoda stuk på text formuleringen :lol:
Tack :)


Jodå dä går att, gjorde dä sj för ett bra tag sen ;) Har faktiskt gjort dä med alla HD6 kode förutom en del av HD6_COLOR_TWEAKS dä gjorde Kermles eftersom jag inte kunde se nån väg till att dela den. Inte RGB kommandona utan de andra Brightness, Contrast å Saturation kontrollerna i HD6_COLOR_TWEAKS sektionen av enbeffect.fx filen som är i början av filen mer lr mindre.

Iaf här har du min senaste HD6 fil, vet ej ifall dä blir nån skillnad jämfört med originalet eftersom jag skrev om den filen från grunden.
http://www.mediafire.com/?bihrez5raqfroq6

Va ett tag sen jag testa denna filen så ifall du har några problem med att det skiljer sig i utseende så ta en bild med filen du använde innan å den jag ladda upp här, blir lättare för mig att identifiera orsaken till problemet då ;)


Lite off topic här nu men fan va gött med sommar å över 20 + grader igen :D Får fan unna mig en fin öl lr två imörrn å lite grillning skulle inte va fel heller ;)


EDIT:

Jag har gjort lite uppdateringar av KOLORIZER Å BLOOM_KOLORIZER samt lite andra uppdateringar i enbeffect.fx filen som jag ej har hunnit uppdatera lr blivit klar med helt ännu. Så när det blir klart så ska jag se till å uppdatera resten av mina filer å ladda upp ;)

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Re: TES Skyrim

Hmm det enda jag hittade var

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// This blends the the ENB and Skyrim bloom together, for a more hazey effect
	color.xyz += ( xcolorbloom.xyz * hbs ) * BloomBlend; // How much the blend there will be
	color.xyz *= BlendComp; // compensate for brightening caused by above bloom
Men jag ser inga DNI separationer. Och jag ser heller inte vart jag stoppar in olika värden. Provade dina enbeffect filer för ett tag sedan. Måste påpeka det att jag inte fattar ett skit av shader programmering. Tänk dig att Forrest Gump skulle göra en preset så har du mig. :D

Ja så jävla skönt! Vi har varit ute hela eftermiddagen och det är bara gött. Och så är man lite extra lycklig efter hockey matchen igår! :P
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Re: TES Skyrim

:?: du borde se dä här finnas i filen;

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#if (HD6_BLOOM==1)

//EXTERIOR
	float3 LumCoeffExtDay	=float3( 0.2125, 0.7154, 0.0721 );	// Increases brightness around "bloomy" spots

//INTERIOR
	float3 LumCoeffIntDay	=float3( 0.2125, 0.7154, 0.0721 );	// Increases brightness around "bloomy" spots

----------

#if (HD6_BLOOM==1) // Bloom Crisp

	float3 	LumCoeff = lerp(LumCoeffIntNight, LumCoeffIntDay, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
	LumCoeff = lerp(LumCoeffExtNight, LumCoeffExtDay, JKNightDayFactor);
};


// Bloom - Brightness, Contrast and Saturation
	float3 cintensity = dot( brtColor, LumCoeff );

Ja visst fan ä dä :) Vilken hockey match då? Ironiskt har jämnt slutat ett arbete på en Hockey arena för ett tag sen men jag har noll koll på hockeyn lik förbannat :lol:
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